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Springer Series on Cultural Computing

Emergence in Interactive Art

Authors: Seevinck, Jennifer

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  • Broadens your understanding of the characteristics and debates surrounding emergence
  • Illustrates the complete process of analysing participant experiences of emergence
  • Equips readers in identifying emergence in interactive systems
  • Includes case studies that illustrate emergent interactions with digital art systems
  • Shares insights into designing for creative, surprising, novel (emergent!) experience
  • Illustrates an integrated practice and research approach that combines creative work with theory and evaluation research
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eBook 93,08 €
price for Spain (gross)
  • ISBN 978-3-319-45201-2
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Hardcover 114,39 €
price for Spain (gross)
  • ISBN 978-3-319-45199-2
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  • Immediate ebook access, if available*, with your print order
  • Usually dispatched within 3 to 5 business days.
  • The final prices may differ from the prices shown due to specifics of VAT rules
Softcover 114,39 €
price for Spain (gross)
  • ISBN 978-3-319-83236-4
  • Free shipping for individuals worldwide
  • Immediate ebook access, if available*, with your print order
  • Usually dispatched within 3 to 5 business days.
  • The final prices may differ from the prices shown due to specifics of VAT rules
About this book

This book is concerned with emergence, interaction, art and computing. It introduces a new focus for emergence in interactive art: the emergent experience. Emergence literature is discussed and an organising framework, the Taxonomy of Emergence in Interactive Art (TEIA) is provided together with case studies of digital, interactive art systems that facilitate emergence. Evidence from evaluations of people interacting with the works is analysed using the TEIA. Artworks from across the world are also reviewed to further illustrate the potential for emergence.

Interactive art is, itself, still a young domain where audience influence, or interaction with the work is a defining aspect. Emergence in Interactive Art explores the rich opportunities for interactive experiences of digital art systems that are provided by looking through a ‘lens’ of emergence. And what better way to explore these potentials than through the open-ended domain of emergence, with its inherent affinity to the natural world? Through an integrated approach of practice, research and theory this book reveals design and analytical insights relating to emergence, interaction and interactive art to benefit artists, researchers and designers alike.

Table of contents (8 chapters)

Table of contents (8 chapters)

Buy this book

eBook 93,08 €
price for Spain (gross)
  • ISBN 978-3-319-45201-2
  • Digitally watermarked, DRM-free
  • Included format: EPUB, PDF
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Hardcover 114,39 €
price for Spain (gross)
  • ISBN 978-3-319-45199-2
  • Free shipping for individuals worldwide
  • Immediate ebook access, if available*, with your print order
  • Usually dispatched within 3 to 5 business days.
  • The final prices may differ from the prices shown due to specifics of VAT rules
Softcover 114,39 €
price for Spain (gross)
  • ISBN 978-3-319-83236-4
  • Free shipping for individuals worldwide
  • Immediate ebook access, if available*, with your print order
  • Usually dispatched within 3 to 5 business days.
  • The final prices may differ from the prices shown due to specifics of VAT rules
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Bibliographic Information

Bibliographic Information
Book Title
Emergence in Interactive Art
Authors
Series Title
Springer Series on Cultural Computing
Copyright
2017
Publisher
Springer International Publishing
Copyright Holder
Springer International Publishing Switzerland
eBook ISBN
978-3-319-45201-2
DOI
10.1007/978-3-319-45201-2
Hardcover ISBN
978-3-319-45199-2
Softcover ISBN
978-3-319-83236-4
Series ISSN
2195-9056
Edition Number
1
Number of Pages
XIV, 182
Number of Illustrations
10 b/w illustrations, 40 illustrations in colour
Topics

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