Socio-Affective Computing

Emotion in Games

Theory and Praxis

Editors: Karpouzis, Kostas, Yannakakis, Georgios N. (Eds.)

  • ​Explores theory and practice on how to induce, measure and utilise emotion in gaming environments
  • Elaborates on measuring emotion for richer learning, assessment and entertainment experiences
  • Includes examples and proposed techniques used to adapt games to player emotion and experience
  • Demonstrates application-based emotion representation and adaptation: from low-level sensing at home and in the classroom to intrusive devices in medical applications
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eBook 130,89 €
price for Spain (gross)
  • ISBN 978-3-319-41316-7
  • Digitally watermarked, DRM-free
  • Included format: PDF, EPUB
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Hardcover 166,39 €
price for Spain (gross)
  • ISBN 978-3-319-41314-3
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
  • The final prices may differ from the prices shown due to specifics of VAT rules
Softcover 166,39 €
price for Spain (gross)
  • ISBN 978-3-319-82321-8
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
  • The final prices may differ from the prices shown due to specifics of VAT rules
About this book

The core message of this book is: computer games best realise affective interaction. This book brings together contributions from specialists in affective computing, game studies, game artificial intelligence, user experience research, sensor technology, multi-modal interfaces and psychology that will advance the state-of-the-art in player experience research; affect modelling, induction, and sensing; affect-driven game adaptation and game-based learning and assessment. In 3 parts the books covers Theory, Emotion Modelling and Affect-Driven Adaptation, and Applications.

This book will be of interest to researchers and scholars in the fields of game research, affective computing, human computer interaction, and artificial intelligence.

 

Table of contents (18 chapters)

  • The Aesthetic Motives of Play

    Bateman, Chris

    Pages 3-20

    Preview Buy Chapter 30,19 €
  • Affect Channel Model of Evaluation in the Context of Digital Games

    Kivikangas, J. Matias

    Pages 21-37

    Preview Buy Chapter 30,19 €
  • Affective Involvement in Digital Games

    Calleja, Gordon (et al.)

    Pages 39-56

    Preview Buy Chapter 30,19 €
  • Multimodal Sensing in Affective Gaming

    Kotsia, Irene (et al.)

    Pages 59-84

    Preview Buy Chapter 30,19 €
  • Emotion Modelling via Speech Content and Prosody: In Computer Games and Elsewhere

    Schuller, Björn

    Pages 85-102

    Preview Buy Chapter 30,19 €

Buy this book

eBook 130,89 €
price for Spain (gross)
  • ISBN 978-3-319-41316-7
  • Digitally watermarked, DRM-free
  • Included format: PDF, EPUB
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Hardcover 166,39 €
price for Spain (gross)
  • ISBN 978-3-319-41314-3
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
  • The final prices may differ from the prices shown due to specifics of VAT rules
Softcover 166,39 €
price for Spain (gross)
  • ISBN 978-3-319-82321-8
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
  • The final prices may differ from the prices shown due to specifics of VAT rules
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Bibliographic Information

Bibliographic Information
Book Title
Emotion in Games
Book Subtitle
Theory and Praxis
Editors
  • Kostas Karpouzis
  • Georgios N. Yannakakis
Series Title
Socio-Affective Computing
Series Volume
4
Copyright
2016
Publisher
Springer International Publishing
Copyright Holder
Springer International Publishing Switzerland
eBook ISBN
978-3-319-41316-7
DOI
10.1007/978-3-319-41316-7
Hardcover ISBN
978-3-319-41314-3
Softcover ISBN
978-3-319-82321-8
Series ISSN
2509-5706
Edition Number
1
Number of Pages
XV, 338
Number of Illustrations and Tables
11 b/w illustrations, 32 illustrations in colour
Topics