Emotion in Games
Theory and Praxis
Editors: Karpouzis, Kostas, Yannakakis, Georgios N. (Eds.)
Free Preview- Explores theory and practice on how to induce, measure and utilise emotion in gaming environments
- Elaborates on measuring emotion for richer learning, assessment and entertainment experiences
- Includes examples and proposed techniques used to adapt games to player emotion and experience
- Demonstrates application-based emotion representation and adaptation: from low-level sensing at home and in the classroom to intrusive devices in medical applications
Buy this book
- About this book
-
The core message of this book is: computer games best realise affective interaction. This book brings together contributions from specialists in affective computing, game studies, game artificial intelligence, user experience research, sensor technology, multi-modal interfaces and psychology that will advance the state-of-the-art in player experience research; affect modelling, induction, and sensing; affect-driven game adaptation and game-based learning and assessment. In 3 parts the books covers Theory, Emotion Modelling and Affect-Driven Adaptation, and Applications.
This book will be of interest to researchers and scholars in the fields of game research, affective computing, human computer interaction, and artificial intelligence.
- Table of contents (18 chapters)
-
-
The Aesthetic Motives of Play
Pages 3-20
-
Affect Channel Model of Evaluation in the Context of Digital Games
Pages 21-37
-
Affective Involvement in Digital Games
Pages 39-56
-
Multimodal Sensing in Affective Gaming
Pages 59-84
-
Emotion Modelling via Speech Content and Prosody: In Computer Games and Elsewhere
Pages 85-102
-
Table of contents (18 chapters)
- Download Preface 1 PDF (33.3 KB)
- Download Sample pages 2 PDF (284.6 KB)
- Download Table of contents PDF (22.9 KB)
Recommended for you

Bibliographic Information
- Bibliographic Information
-
- Book Title
- Emotion in Games
- Book Subtitle
- Theory and Praxis
- Editors
-
- Kostas Karpouzis
- Georgios N. Yannakakis
- Series Title
- Socio-Affective Computing
- Series Volume
- 4
- Copyright
- 2016
- Publisher
- Springer International Publishing
- Copyright Holder
- Springer International Publishing Switzerland
- eBook ISBN
- 978-3-319-41316-7
- DOI
- 10.1007/978-3-319-41316-7
- Hardcover ISBN
- 978-3-319-41314-3
- Softcover ISBN
- 978-3-319-82321-8
- Series ISSN
- 2509-5706
- Edition Number
- 1
- Number of Pages
- XV, 338
- Number of Illustrations
- 11 b/w illustrations, 32 illustrations in colour
- Topics