Human–Computer Interaction Series

Game User Experience Evaluation

Editors: Bernhaupt, Regina (Ed.)

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  • Gives an overview on Games User Experience Evaluation methods used in research and industry
  • Provides a broad range of UX definitions and explains related concepts and dimensions
  • Presents user-oriented, as well as, expert-oriented UX Evaluation methods for all game development stages
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eBook 71,68 €
price for Spain (gross)
  • ISBN 978-3-319-15985-0
  • Digitally watermarked, DRM-free
  • Included format: PDF, EPUB
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Hardcover 114,39 €
price for Spain (gross)
  • ISBN 978-3-319-15984-3
  • Free shipping for individuals worldwide
  • Institutional customers should get in touch with their account manager
  • Covid-19 shipping restrictions
  • Usually ready to be dispatched within 3 to 5 business days, if in stock
  • The final prices may differ from the prices shown due to specifics of VAT rules
Softcover 88,39 €
price for Spain (gross)
  • ISBN 978-3-319-36293-9
  • Free shipping for individuals worldwide
  • Institutional customers should get in touch with their account manager
  • Covid-19 shipping restrictions
  • Usually ready to be dispatched within 3 to 5 business days, if in stock
  • The final prices may differ from the prices shown due to specifics of VAT rules
About this book

Evaluating interactive systems for their user experience (UX) is a standard approach in industry and research today. This book explores the areas of game design and development and Human Computer Interaction (HCI) as ways to understand the various contributing aspects of the overall gaming experience.

Fully updated, extended and revised this book is based upon the original publication Evaluating User Experience in Games, and provides updated methods and approaches ranging from user- orientated methods to game specific approaches. New and emerging methods and areas explored include physiologically- orientated UX evaluation, user behaviour, telemetry based methods and social play as effective evaluation techniques for gaming design and evolving user-experience.

Game User Experience Evaluation allows researchers, PhD students as well as game designers and developers to get an overview on available methods for all stages of the development life cycle.

Table of contents (12 chapters)

Table of contents (12 chapters)

Buy this book

eBook 71,68 €
price for Spain (gross)
  • ISBN 978-3-319-15985-0
  • Digitally watermarked, DRM-free
  • Included format: PDF, EPUB
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Hardcover 114,39 €
price for Spain (gross)
  • ISBN 978-3-319-15984-3
  • Free shipping for individuals worldwide
  • Institutional customers should get in touch with their account manager
  • Covid-19 shipping restrictions
  • Usually ready to be dispatched within 3 to 5 business days, if in stock
  • The final prices may differ from the prices shown due to specifics of VAT rules
Softcover 88,39 €
price for Spain (gross)
  • ISBN 978-3-319-36293-9
  • Free shipping for individuals worldwide
  • Institutional customers should get in touch with their account manager
  • Covid-19 shipping restrictions
  • Usually ready to be dispatched within 3 to 5 business days, if in stock
  • The final prices may differ from the prices shown due to specifics of VAT rules
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Bibliographic Information

Bibliographic Information
Book Title
Game User Experience Evaluation
Editors
  • Regina Bernhaupt
Series Title
Human–Computer Interaction Series
Copyright
2015
Publisher
Springer International Publishing
Copyright Holder
Springer International Publishing Switzerland
eBook ISBN
978-3-319-15985-0
DOI
10.1007/978-3-319-15985-0
Hardcover ISBN
978-3-319-15984-3
Softcover ISBN
978-3-319-36293-9
Series ISSN
1571-5035
Edition Number
1
Number of Pages
VIII, 285
Number of Illustrations
42 b/w illustrations
Topics