Skip to main content
Book cover

Game User Experience Evaluation

  • Book
  • © 2015

Overview

  • Gives an overview on Games User Experience Evaluation methods used in research and industry
  • Provides a broad range of UX definitions and explains related concepts and dimensions
  • Presents user-oriented, as well as, expert-oriented UX Evaluation methods for all game development stages
  • Includes supplementary material: sn.pub/extras

Part of the book series: Human–Computer Interaction Series (HCIS)

This is a preview of subscription content, log in via an institution to check access.

Access this book

eBook USD 84.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book USD 109.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access

Licence this eBook for your library

Institutional subscriptions

Table of contents (12 chapters)

  1. User Orientated Methods

  2. Automated Methods

  3. Expert Orientated Methods

  4. Game Specific Approaches

Keywords

About this book

Evaluating interactive systems for their user experience (UX) is a standard approach in industry and research today. This book explores the areas of game design and development and Human Computer Interaction (HCI) as ways to understand the various contributing aspects of the overall gaming experience.

Fully updated, extended and revised this book is based upon the original publication Evaluating User Experience in Games, and provides updated methods and approaches ranging from user- orientated methods to game specific approaches. New and emerging methods and areas explored include physiologically- orientated UX evaluation, user behaviour, telemetry based methods and social play as effective evaluation techniques for gaming design and evolving user-experience.

Game User Experience Evaluation allows researchers, PhD students as well as game designers and developers to get an overview on available methods for all stages of the development life cycle.

Editors and Affiliations

  • Institut de Recherche en Informatique de Toulouse (IRIT), ICS Group, Toulouse, France

    Regina Bernhaupt

Bibliographic Information

  • Book Title: Game User Experience Evaluation

  • Editors: Regina Bernhaupt

  • Series Title: Human–Computer Interaction Series

  • DOI: https://doi.org/10.1007/978-3-319-15985-0

  • Publisher: Springer Cham

  • eBook Packages: Computer Science, Computer Science (R0)

  • Copyright Information: Springer International Publishing Switzerland 2015

  • Hardcover ISBN: 978-3-319-15984-3Published: 24 June 2015

  • Softcover ISBN: 978-3-319-36293-9Published: 09 October 2016

  • eBook ISBN: 978-3-319-15985-0Published: 04 June 2015

  • Series ISSN: 1571-5035

  • Series E-ISSN: 2524-4477

  • Edition Number: 1

  • Number of Pages: VIII, 285

  • Number of Illustrations: 42 b/w illustrations

  • Topics: User Interfaces and Human Computer Interaction, Computer Graphics

Publish with us