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Intelligent Technologies for Interactive Entertainment

12th EAI International Conference, INTETAIN 2020, Virtual Event, December 12-14, 2020, Proceedings

Conference proceedings info: INTETAIN 2020.

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Table of contents (19 papers)

  1. Front Matter

    Pages i-xiii
  2. Big Ideas and Ethics

    1. Front Matter

      Pages 1-1
    2. An Ethical Code for Commercial VR/AR Applications

      • Erick Jose Ramirez, Jocelyn Tan, Miles Elliott, Mohit Gandhi, Lia Petronio
      Pages 15-24
    3. ToDI: A Taxonomy of Derived Indices

      • Maria Joseph Israel, Navid Shaghaghi, Ahmed Amer
      Pages 43-61
  3. Haptics, IoT, and Audio

    1. Front Matter

      Pages 63-63
    2. Plug-and-Play Haptic Interaction for Tactile Internet Based on WebRTC

      • Ken Iiyoshi, Ruth Gebremedhin, Vineet Gokhale, Mohamad Eid
      Pages 65-81
    3. SwingBeats: An IoT Haptic Feedback Ankle Bracelet (HFAB) for Dance Education

      • Navid Shaghaghi, Yu Yang Chee, Jesse Mayer, Alissa LaFerriere
      Pages 82-101
    4. Mona Prisa: A Tool for Behaviour Change in Renewable Energy Communities

      • Olivia De Ruyck, Peter Conradie, Lieven De Marez, Jelle Saldien
      Pages 102-117
    5. GrainSynth: A Generative Synthesis Tool Based on Spatial Interpretations of Sound Samples

      • Archelaos Vasileiou, João André Mafra Tenera, Emmanouil Papageorgiou, George Palamas
      Pages 118-130
    6. Modeling Audio Distortion Effects with Autoencoder Neural Networks

      • Riccardo Russo, Francesco Bigoni, George Palamas
      Pages 131-141
  4. Industry and Government

    1. Front Matter

      Pages 143-143
    2. Investors Embrace Gender Diversity, Not Female CEOs: The Role of Gender in Startup Fundraising

      • Christopher Cassion, Yuhang Qian, Constant Bossou, Margareta Ackerman
      Pages 145-164
    3. A Tool for Narrowing the Second Chance Gap

      • Navid Shaghaghi, Zuyan Huang, Hithesh Sekhar Bathala, Connor Azzarello, Anthony Chen, Colleen V. Chien
      Pages 165-174
  5. Machine Learning, Education and Training

    1. Front Matter

      Pages 175-175
    2. Is Learning by Teaching an Effective Approach in Mixed-Reality Robotic Training Systems?

      • Filippo Gabriele Pratticò, Francisco Navarro Merino, Fabrizio Lamberti
      Pages 177-190
  6. XR and HCI

    1. Front Matter

      Pages 227-227

Other Volumes

  1. Intelligent Technologies for Interactive Entertainment

About this book

This book constitutes the refereed proceedings of the 12th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2020. Due to COVID-19 pandemic the conference was held virtually.

The 19 full papers were selected from 49 submissions and present novel, and innovative work in areas including in art, science, design and engineering regarding computer-based systems or devices that provide intelligent human interaction or entertainment experience.
The papers are grouped in sessions on thematical issues on Big Ideas and Ethics; Haptics, Audio, and Internet of Things (IoT); Industry and Government; Machine Learning (ML); and Extended Reality (XR) and Human Computer Interaction (HCI).

Editors and Affiliations

  • Santa Clara University, Santa Clara, USA

    Navid Shaghaghi, Brian Beams, Reza Shariatmadari, Ahmed Amer

  • INFN Sezione di Torino, Torino, Italy

    Fabrizio Lamberti

Bibliographic Information

Buy it now

Buying options

eBook USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access