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Advances in Computer Games

16th International Conference, ACG 2019, Macao, China, August 11–13, 2019, Revised Selected Papers

  • Conference proceedings
  • © 2020

Overview

Part of the book series: Lecture Notes in Computer Science (LNCS, volume 12516)

Part of the book sub series: Theoretical Computer Science and General Issues (LNTCS)

Included in the following conference series:

Conference proceedings info: ACG 2019.

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Table of contents (14 papers)

Other volumes

  1. Advances in Computer Games

Keywords

About this book

This book constitutes the refereed post-conference proceedings of the 16th International Conference on Advances in Computer Games, ACG 2019, held in Macao, China, in August 2019.

The 12 full papers presented together with 2 invited papers were carefully reviewed and selected from 19 submissions. The selected papers are devoted to topics such as cooperation; single player games; mathematical approaches; nonogram: general and specific approaches; and deep learning.

Editors and Affiliations

  • Université Paris-Dauphine, Paris, France

    Tristan Cazenave

  • Leiden University, The Hague, The Netherlands

    Jaap van den Herik

  • The University of New South Wales, Sydney, Australia

    Abdallah Saffidine

  • National Chiao-Tung University, Hsin-Chu, Taiwan

    I-Chen Wu

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