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  • Conference proceedings
  • © 2020

Entertainment Computing – ICEC 2020

19th IFIP TC 14 International Conference, ICEC 2020, Xi'an, China, November 10–13, 2020, Proceedings

Part of the book series: Lecture Notes in Computer Science (LNCS, volume 12523)

Part of the book sub series: Information Systems and Applications, incl. Internet/Web, and HCI (LNISA)

Conference series link(s): ICEC: International Conference on Entertainment Computing

Conference proceedings info: ICEC 2020.

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Table of contents (41 papers)

  1. Front Matter

    Pages i-x
  2. Games

    1. Front Matter

      Pages 1-1
    2. Enhancing Game-Based Learning Through Infographics in the Context of Smart Home Security

      • Mehrdad Bahrini, Nima Zargham, Johannes Pfau, Stella Lemke, Karsten Sohr, Rainer Malaka
      Pages 18-36
    3. VR-DLR: A Serious Game of Somatosensory Driving Applied to Limb Rehabilitation Training

      • Tianren Luo, Ning Cai, Zheng Li, Zhigeng Pan, Qingshu Yuan
      Pages 51-64
    4. A Procedurally Generated World for a Zombie Survival Game

      • Nikola Stankic, Bernhard Potuzak, Helmut Hlavacs
      Pages 65-76
    5. “Let’s Play a Game!” Serious Games for Arabic Children with Dictation Difficulties

      • Samaa M. Shohieb, Abd Elghaffar M. Elhady, Abdelrahman Mohsen, Abdelrahman Elbossaty, Eiad Rotab, Hajar Abdelmonem et al.
      Pages 77-89
    6. Provchastic: Understanding and Predicting Game Events Using Provenance

      • Troy C. Kohwalter, Leonardo G. P. Murta, Esteban W. G. Clua
      Pages 90-103
    7. Applying and Facilitating Serious Location-Based Games

      • Jannicke Baalsrud Hauge, Heinrich Söbke, Ioana A. Stefan, Antoniu Stefan
      Pages 104-109
    8. The Braille Typist: A Serious Game Proposal for Braille Typewriter Training

      • Kayo C. Santana, Victor T. Sarinho, Claudia P. Pereira
      Pages 110-116
    9. Murder Mystery Game Setting Research Using Game Refinement Measurement

      • Shuo Xiong, Long Zuo, Hiroyuki Iida
      Pages 117-125
    10. Finding Flow in Training Activities by Exploring Single-Agent Arcade Game Information Dynamics

      • Yuexian Gao, Naying Gao, Mohd Nor Akmal Khalid, Hiroyuki Iida
      Pages 126-133
    11. Players Perception of Loot Boxes

      • Albert Sakhapov, Joseph Alexander Brown
      Pages 134-141
    12. Braillestick: A Game Control Proposal for Blind Users Based on the Braille Typewriter

      • Kayo C. Santana, Abel R. Galvão, Gabriel S. Azevedo, Victor T. Sarinho, Claudia P. Pereira
      Pages 142-147
  3. Virtual Reality and Augmented Reality

    1. Front Matter

      Pages 149-149
    2. Conquer Catharsis – A VR Environment for Anxiety Treatment of Children and Adolescents

      • Andreas Lenz, Helmut Hlavacs, Oswald Kothgassner, Anna Felnhofer
      Pages 151-162
    3. Virtual Reality Games for Stroke Rehabilitation: A Feasibility Study

      • Supara Grudpan, Sirprapa Wattanakul, Noppon Choosri, Patison Palee, Noppon Wongta, Rainer Malaka et al.
      Pages 163-175
    4. Interactive Simulation of DNA Structure for Mobile-Learning

      • Feng Jiang, Ding Lin, Liyu Tang, Xiang Zhou
      Pages 176-187
    5. Augmented Reality Towards Facilitating Abstract Concepts Learning

      • Sandra Câmara Olim, Valentina Nisi
      Pages 188-204

Other Volumes

  1. Entertainment Computing – ICEC 2020

About this book

This book constitutes the refereed proceedings of the 19th IFIP TC 14 International Conference on Entertainment Computing, ICEC 2020, which was supposed to take place in Xi’an, China, in November 2020, but it was instead held virtually due to the COVID-19 pandemic.

The 21 full papers and 18 short papers presented were carefully reviewed and selected from 72 submissions. They cover a large range of topics in the following thematic areas: games; virtual reality and augmented reality; artificial intelligence; edutainment and art; 3D modeling; and animation.

Editors and Affiliations

  • University of Lisbon, Lisbon, Portugal

    Nuno J. Nunes

  • Shanghai Jiao Tong University, Shanghai, China

    Lizhuang Ma

  • Northwest A&F University, Xianyang, China

    Meili Wang

  • Universidade Nova de Lisboa, Lisbon, Portugal

    Nuno Correia

  • Hangzhou Normal University, Hangzhou, China

    Zhigeng Pan

Bibliographic Information

Buy it now

Buying options

eBook USD 84.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access