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Palgrave Macmillan

Tabletop RPG Design in Theory and Practice at the Forge, 2001–2012

Designs and Discussions

  • Book
  • © 2020

Overview

  • Brings together the first-hand accounts of participants at the Forge with communication-theoretic analyses of its constitution, dynamics, and impact
  • Traces the emergence, development, and legacy of the Forge’s online discussion forums, and seeks to describe it through the experience of participants, including both the examination of archived discussion threads as well as interviews with central figures and well-informed observers
  • Bridges the gaps in the existing literature between gaming community studies and game development studies

Part of the book series: Palgrave Games in Context (PAGCON)

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Table of contents (6 chapters)

Keywords

About this book


​This book provides an introduction to the Forge, an online discussion site for tabletop role-playing game (TRPG) design, play, and publication that was active during the first years of the twenty-first century and which served as an important locus for experimentation in game design and production during that time. Aimed at game studies scholars, for whom the ideas formulated at or popularized by the Forge are of key interest, the book also attempts to provide an accessible account of the growth and development of the Forge as a site of participatory culture. It situates the Forge within the broader context of TRPG discourse, and connects “Forge theory” to the academic investigation of role-playing.

Authors and Affiliations

  • Communication Arts and Sciences, Penn State Altoona, Altoona, USA

    William J. White

About the author

William J. White (Ph.D., Rutgers, the State University of New Jersey) is Associate Professor of Communication Arts & Sciences at Penn State Altoona, USA. He is a contributor to Role-Playing Game Studies: Transmedia Foundations (2018) as well as Analog Game Studies, and an editor of the International Journal of Role-Playing.

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