Read While You Wait - Get immediate ebook access, if available*, when you order a print book

Information Systems and Applications, incl. Internet/Web, and HCI HCII (International Conference on Human-Computer Interaction)

HCI in Games

Second International Conference, HCI-Games 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings

Editors: Fang, Xiaowen (Ed.)

Free Preview

Buy this book

eBook 69,54 €
price for Spain (gross)
  • ISBN 978-3-030-50164-8
  • Digitally watermarked, DRM-free
  • Included format: PDF, EPUB
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Softcover 85,27 €
price for Spain (gross)
  • ISBN 978-3-030-50163-1
  • Free shipping for individuals worldwide
  • Immediate ebook access, if available*, with your print order
  • Usually dispatched within 3 to 5 business days.
  • The final prices may differ from the prices shown due to specifics of VAT rules
About this book

This book constitutes the refereed proceedings of the Second International Conference on HCI in Games, HCI-Games 2020, held in July 2020 as part of HCI International 2020 in Copenhagen, Denmark.*

HCII 2020 received a total of 6326 submissions, of which 1439 papers and 238 posters were accepted for publication after a careful reviewing process.

The 38 papers presented in this volume are organized in topical sections named: designing games and gamified interactions; user engagement and game impact; and serious games.

*The conference was held virtually due to the COVID-19 pandemic.

Table of contents (38 chapters)

Table of contents (38 chapters)
  • Generalised Player Modelling: Why Artificial Intelligence in Games Should Incorporate Meaning, with a Formalism for so Doing

    Pages 3-22

    Cowley, Benjamin Ultan

  • Hermeneutic Relations in VR: Immersion, Embodiment, Presence and HCI in VR Gaming

    Pages 23-38

    Evans, Leighton (et al.)

  • A Tool to Support Players Affective States Assessment Based on Facial Expressions Analysis

    Pages 39-57

    Fleury, Marcos C. (et al.)

  • Can We Predict the Best Gamification Elements for a User Based on Their Personal Attributes?

    Pages 58-75

    Ghaban, Wad (et al.)

  • Pixel Perfect: Fashion Styling in Virtual Character Design Process

    Pages 76-87

    Giri, Nandhini (et al.)

Buy this book

eBook 69,54 €
price for Spain (gross)
  • ISBN 978-3-030-50164-8
  • Digitally watermarked, DRM-free
  • Included format: PDF, EPUB
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Softcover 85,27 €
price for Spain (gross)
  • ISBN 978-3-030-50163-1
  • Free shipping for individuals worldwide
  • Immediate ebook access, if available*, with your print order
  • Usually dispatched within 3 to 5 business days.
  • The final prices may differ from the prices shown due to specifics of VAT rules
Loading...

Recommended for you

Loading...

Bibliographic Information

Bibliographic Information
Book Title
HCI in Games
Book Subtitle
Second International Conference, HCI-Games 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings
Editors
  • Xiaowen Fang
Series Title
Information Systems and Applications, incl. Internet/Web, and HCI
Series Volume
12211
Copyright
2020
Publisher
Springer International Publishing
Copyright Holder
Springer Nature Switzerland AG
eBook ISBN
978-3-030-50164-8
DOI
10.1007/978-3-030-50164-8
Softcover ISBN
978-3-030-50163-1
Edition Number
1
Number of Pages
XX, 534
Number of Illustrations
147 b/w illustrations, 132 illustrations in colour
Topics

*immediately available upon purchase as print book shipments may be delayed due to the COVID-19 crisis. ebook access is temporary and does not include ownership of the ebook. Only valid for books with an ebook version. Springer Reference Works are not included.