Overview
- Offers a practical process for implementing the pedagogy in academic institutions
- Examines the teaching of Design and Innovation in a holistic manner
- Provides an accessible presentation of underlying principles to Design and Innovation education
- Describes the challenges associated with the teaching of Design and Innovation using real life academia-industry case studies
- Conceptualises the 360 degree development of Design and Innovation from the “Potter” to the “3D Printer”
- Includes two academic practice-based case studies and an industry case study of research-informed teaching
Part of the book series: Contemporary Issues in Technology Education (CITE)
Access this book
Tax calculation will be finalised at checkout
Other ways to access
Table of contents (8 chapters)
-
Principles
Keywords
About this book
This book is about design and innovation – what it is and how to teach it. The blending of design and innovation is having an increasing impact not only on the world of products and services but on a wide variety of disciplines such as information and communications technology (ICT), business, education and medicine. However, there is a lack of books on teaching the subject despite the significant growth of interest in both academia and the workplace. This book addresses this gap by outlining foundational principles for the teaching of design and innovation and by offering a practical process for implementing the pedagogy in academic institutions and outside academia in the context of continuing professional development (CPD). It describes two undergraduate case-studies that aimed to instill design and innovation competences in students of both engineering and business disciplines. The cases involved student teams working with incubation centre start-ups and multi-national subsidiaries. One of the aims of this book is to provide a resource for continuing professional development (CPD). Consequently, a third practitioner-based case study is presented as an example of research-informed teaching. In addition, the book proposes the concept of Simulation-Action Learning (SAL) as an enhancement of Project-Based Learning (PBL).
Authors and Affiliations
Bibliographic Information
Book Title: The Teaching of Design and Innovation
Book Subtitle: Principles and Practices
Authors: Gabriel J. Costello
Series Title: Contemporary Issues in Technology Education
DOI: https://doi.org/10.1007/978-3-030-41380-4
Publisher: Springer Cham
eBook Packages: Education, Education (R0)
Copyright Information: The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG 2020
Hardcover ISBN: 978-3-030-41379-8Published: 07 May 2020
Softcover ISBN: 978-3-030-41382-8Published: 07 May 2021
eBook ISBN: 978-3-030-41380-4Published: 06 May 2020
Series ISSN: 2510-0327
Series E-ISSN: 2510-0335
Edition Number: 1
Number of Pages: XV, 154
Number of Illustrations: 20 b/w illustrations
Topics: Engineering/Technology Education, Learning & Instruction, Teaching and Teacher Education