Editors:
Part of the book series: Communications in Computer and Information Science (CCIS, volume 1164)
Conference series link(s): VJ: International Conference on Videogame Sciences and Arts
Conference proceedings info: VJ 2019.
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Table of contents (20 papers)
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Front Matter
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Games and Theories
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Front Matter
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Table Boards
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Front Matter
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eSports
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Front Matter
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About this book
This book constitutes the refereed proceedings of the 11th International Conference on Videogame Sciences and Arts, VJ 2019, held in Aveiro, Portugal, in November 2019.
The 20 full papers presented were carefully reviewed and selected from 50 submissions. They were organized in topical sections named: Games and Theories; Table Boards; eSports; Uses and Methodologies; Game Criticism.
Editors and Affiliations
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University of Aveiro, Aveiro, Portugal
Nelson Zagalo, Ana Isabel Veloso, Liliana Costa, Óscar Mealha
Bibliographic Information
Book Title: Videogame Sciences and Arts
Book Subtitle: 11th International Conference, VJ 2019, Aveiro, Portugal, November 27–29, 2019, Proceedings
Editors: Nelson Zagalo, Ana Isabel Veloso, Liliana Costa, Óscar Mealha
Series Title: Communications in Computer and Information Science
DOI: https://doi.org/10.1007/978-3-030-37983-4
Publisher: Springer Cham
eBook Packages: Computer Science, Computer Science (R0)
Copyright Information: Springer Nature Switzerland AG 2019
Softcover ISBN: 978-3-030-37982-7Published: 27 December 2019
eBook ISBN: 978-3-030-37983-4Published: 26 December 2019
Series ISSN: 1865-0929
Series E-ISSN: 1865-0937
Edition Number: 1
Number of Pages: XIV, 277
Number of Illustrations: 22 b/w illustrations, 29 illustrations in colour
Topics: User Interfaces and Human Computer Interaction, Image Processing and Computer Vision