Videogame Sciences and Arts
11th International Conference, VJ 2019, Aveiro, Portugal, November 27–29, 2019, Proceedings
Editors: Zagalo, N., Veloso, A.I., Costa, L., Mealha, Ó. (Eds.)
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- About this book
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This book constitutes the refereed proceedings of the 11th International Conference on Videogame Sciences and Arts, VJ 2019, held in Aveiro, Portugal, in November 2019.
The 20 full papers presented were carefully reviewed and selected from 50 submissions. They were organized in topical sections named: Games and Theories; Table Boards; eSports; Uses and Methodologies; Game Criticism.
- Table of contents (20 chapters)
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First-Person Refugee Games: Ludonarrative Strategies for Playing the Stories of Refugees and Asylum Seekers
Pages 3-17
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Games Within Games
Pages 18-31
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MPF Framework: An Aesthetic and Phenomenological Approach to Ludic Difficulty in Video Games
Pages 32-45
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Rules of Videogames and Controls in Digital Societies
Pages 46-56
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Towards a Tabletop Gaming Motivations Inventory (TGMI)
Pages 59-71
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Table of contents (20 chapters)
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Bibliographic Information
- Bibliographic Information
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- Book Title
- Videogame Sciences and Arts
- Book Subtitle
- 11th International Conference, VJ 2019, Aveiro, Portugal, November 27–29, 2019, Proceedings
- Editors
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- Nelson Zagalo
- Ana Isabel Veloso
- Liliana Costa
- Óscar Mealha
- Series Title
- Communications in Computer and Information Science
- Series Volume
- 1164
- Copyright
- 2019
- Publisher
- Springer International Publishing
- Copyright Holder
- Springer Nature Switzerland AG
- eBook ISBN
- 978-3-030-37983-4
- DOI
- 10.1007/978-3-030-37983-4
- Softcover ISBN
- 978-3-030-37982-7
- Series ISSN
- 1865-0929
- Edition Number
- 1
- Number of Pages
- XIV, 277
- Number of Illustrations
- 22 b/w illustrations, 29 illustrations in colour
- Topics