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Human–Computer Interaction Series

Gamification Mindset

Authors: Goethe, Ole

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  • Provides a methodical gamification guide 
  • Describes how video game aesthetics apply to gamification 
  • Contains techniques and examples from a range of sectors including business and education
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eBook 91,62 €
price for Spain (gross)
  • ISBN 978-3-030-11078-9
  • Digitally watermarked, DRM-free
  • Included format: PDF, EPUB
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Hardcover 114,39 €
price for Spain (gross)
  • ISBN 978-3-030-11077-2
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
  • The final prices may differ from the prices shown due to specifics of VAT rules
About this book

This book explores how gamification techniques are used to leverage users’ natural desires for achievement, competition, collaboration, learning and more. Compared to other books on this topic, it gives more than just an introduction and develops the readers understanding through frameworks and models, based on research to make it easier to develop gamified systems.

The concept of gamification achieved increased popularity in 2010 when a number of softwares and services started explaining their products as a ‘gamification’ design. Gamification Mindset explains how game elements and mechanics are important, how video games are learning systems and examines how video game aesthetics are vital in the development of gamification. The book will challenge some common beliefs when it comes to gamifications’ abilities to immerse and change the user’s intrinsic and extrinsic motivations. 

Gamification Mindset aims to develop new models in gamification to enable easier gamification scenarios. It is a comprehensive analysis and discussion about gamification and serves as a useful tool, since it acquaints readers with gamification and how to use it, through illustrated practical theoretical models. Academic researchers, students, educators and professional game and gamification designers will find this book invaluable.

 

 

Table of contents (12 chapters)

Table of contents (12 chapters)

Buy this book

eBook 91,62 €
price for Spain (gross)
  • ISBN 978-3-030-11078-9
  • Digitally watermarked, DRM-free
  • Included format: PDF, EPUB
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Hardcover 114,39 €
price for Spain (gross)
  • ISBN 978-3-030-11077-2
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
  • The final prices may differ from the prices shown due to specifics of VAT rules
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Bibliographic Information

Bibliographic Information
Book Title
Gamification Mindset
Authors
Series Title
Human–Computer Interaction Series
Copyright
2019
Publisher
Springer International Publishing
Copyright Holder
Springer Nature Switzerland AG
eBook ISBN
978-3-030-11078-9
DOI
10.1007/978-3-030-11078-9
Hardcover ISBN
978-3-030-11077-2
Series ISSN
1571-5035
Edition Number
1
Number of Pages
XI, 138
Number of Illustrations
1 b/w illustrations, 42 illustrations in colour
Topics