Evaluating User Experience in Games
Concepts and Methods
Editors: Bernhaupt, Regina (Ed.)
Free Preview- Perceived lack of of a body of knowledge in the computer science and games community
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- About this book
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User Experience has become a major research area in human-computer interaction. The area of game design and development has been focusing on user experience evaluation for the last 20 years, although a clear definition of user experience is still to be established.
The contributors to this volume explore concepts that enhance the overall user experience in games such as fun, playability, flow, immersion and many others. Presenting an overview of current practice from academia and industry in game development, the book shows a variety of methods that can be used to evaluate user experience in games, not only during game-play but also before and after the game play.
Evaluating User Experiences in Games:
- Presents a broad range of user experience evaluation methods and concepts;
- Provides insights on when to apply the various user experience evaluation methods in the development cycle and shows how methods can be also applied to a more general HCI context;
- Includes new research on evaluating user experience during game play and after; and social play;
- Describes new evaluation methods;
- Details methods that are also applicable for exertion games or tabletop games.
This comprehensive book will be welcomed by researchers and practitioners in the field.
- Reviews
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From the reviews:
“The book promises to address the evaluation of user experience, it provides little in terms of actual analysis and more in terms of anecdotes of data collection efforts for various specific games. … provides a broad overview of the practice of gathering user experience data for computer-based games. … The current volume is appropriate for a course that introduces the concepts of collecting user feedback in a traditional HCI and game development setting.” (Thom McLean, ACM Computing Reviews, December, 2010)
- Table of contents (13 chapters)
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User Experience Evaluation in Entertainment
Pages 3-7
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Enabling Social Play: A Framework for Design and Evaluation
Pages 11-22
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Presence, Involvement, and Flow in Digital Games
Pages 23-46
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Assessing the Core Elements of the Gaming Experience
Pages 47-71
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The Life and Tools of a Games Designer
Pages 73-87
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Table of contents (13 chapters)
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Bibliographic Information
- Bibliographic Information
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- Book Title
- Evaluating User Experience in Games
- Book Subtitle
- Concepts and Methods
- Editors
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- Regina Bernhaupt
- Series Title
- Human–Computer Interaction Series
- Copyright
- 2010
- Publisher
- Springer-Verlag London
- Copyright Holder
- Springer-Verlag London
- eBook ISBN
- 978-1-84882-963-3
- DOI
- 10.1007/978-1-84882-963-3
- Hardcover ISBN
- 978-1-84882-962-6
- Softcover ISBN
- 978-1-4471-2557-0
- Series ISSN
- 1571-5035
- Edition Number
- 1
- Number of Pages
- IX, 277
- Topics