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The Engineering of Mixed Reality Systems

  • Book
  • © 2010

Overview

  • One of the first books to address mixed reality engineering
  • Treats mixed reality system development as genuine engineering in which the nature of the systems demands specialised forms of engineering knowledge and principles
  • Features a set of detailed case studies that highlight the application of mixed reality in a number of fields, including aviation, architecture, emergency management, games and healthcare

Part of the book series: Human–Computer Interaction Series (HCIS)

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Table of contents (21 chapters)

  1. Interaction Design

  2. Software Design and Implementation

  3. Applications of Mixed Reality

Keywords

About this book

An increasing number of systems are exploiting mixed reality but to date there are no systematic methods, techniques or guidelines for the development of such systems. In bringing together contributions on a broad range of mixed reality development issues this book provides a sound theoretical foundation for a disciplined approach to mixed reality engineering.

Divided into three parts: interaction design, software design and implementation, the first section covers generic and specific mixed reality design elements and provides an overview of the design method; Part 2 addresses technical solutions for interaction techniques, development tools and a global view of the mixed reality software development process. The final section contains detailed case studies to highlight the application of mixed reality in a variety of fields including aviation, architecture, emergency management, games, and healthcare.

Editors and Affiliations

  • Institut de Recherches en, Université Toulouse III, Toulouse CX 4, France

    Emmanuel Dubois

  • Dept. Computing Science, University of Glasgow, Glasgow, United Kingdom

    Philip Gray

  • Labo. d'Informatique de Grenoble (LIG), Université Grenoble I, Grenoble, France

    Laurence Nigay

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