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  • © 2008

Surgical Scene Generation for Virtual Reality-Based Training in Medicine

Authors:

  • Provides an extensive overview of related work in the three different directions of scene generation and introduces specific solutions in detail

  • Ideal reference for any reader involved in generating training scenarios, as well as in VR-based training in general

  • Discusses theoeretically unlimited automatic generation of healthy anatomy within natural variability allowing tedious and time-intensive manual segmentation to be avoided

  • Presents high-quality synthesis of new textures based on samples and automatic mapping to complex geometries enabling the drawing and mapping of textures to 3D models to be done automatically

  • Includes supplementary material: sn.pub/extras

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Table of contents (5 chapters)

  1. Front Matter

    Pages i-xx
  2. Introduction

    Pages 1-11
  3. Geometry

    Pages 13-54
  4. Appearance

    Pages 55-111
  5. Biomechanics

    Pages 113-138
  6. Conclusion

    Pages 139-145
  7. Back Matter

    Pages 147-167

About this book

One of the most important elements needed for effective training in Virtual Reality (VR) is the generation of variable scenarios. Without this, trainees quickly become familiar with a scene and the natural variations encountered in real-life situations cannot be reproduced. Generating such models in VR-based applications is difficult, but with the increase in computational power (allowing for larger and more finely-detailed virtual environments) there is an increasing demand for improved methods for model acquisition, enhancement, optimization and adaptation.

The field of medicine lends itself very well to VR-based training particularly in the area of surgery. In this book Matthias Harders examines the main components needed when defining effective scenarios:

• scene geometry

• organ appearance

• biomechanical parameters

providing an extensive overview of related work and introducing specific solutions in detail.

With plenty of examples to show the outcome and performance of the methods presented in the book, this will be an essential resource for all those involved in generating training scenarios in medical education, as well as in VR-based training in general.

Authors and Affiliations

  • ETH Zurich, Switzerland

    Matthias Harders

Bibliographic Information

Buy it now

Buying options

eBook USD 84.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book USD 109.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access