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Beginning Unreal Game Development

Foundation for Simple to Complex Games Using Unreal Engine 4

Authors: Nixon, David

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  • Introduces you to 3D game development in UE4 without requiring prior programming or game development experience
  • Establishes a foundation for advanced and more complex games
  • Features short projects to reinforce the concepts covered in the book
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Buy this book

eBook 26,99 €
price for Spain (gross)
  • ISBN 978-1-4842-5639-8
  • Digitally watermarked, DRM-free
  • Included format: EPUB, PDF
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Softcover 36,39 €
price for Spain (gross)
  • ISBN 978-1-4842-5638-1
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
  • The final prices may differ from the prices shown due to specifics of VAT rules
About this book

Get started creating video games using Unreal Engine 4 (UE4) and learning the fundamentals of game development. Through hands-on, step-by-step tutorials, you will learn to design engaging environments and a build solid foundation for more complex games. Discover how to utilize the 3D game design software behind the development of immensely popular games for PC, console, and mobile.

Beginning Unreal Game Development steers you through the fundamentals of game development with UE4 to design environments that both engage the player and are aesthetically pleasing. Author David Nixon shows you how to script logic, define behaviors, store data, and create characters. You will learn to create user interfaces, such as menus, load screens, and head-up displays (HUDs), and manipulate audio to add music, sound effects, and dialogue to your game. The book covers level editors, actor types, blueprints, character creation and control, and much more. Throughout the book, you’ll put theory into practice and create an actual game using a series of step-by-step tutorials.

With a clear, step-by-step approach, Beginning Unreal Game Development builds up your knowledge of Unreal Engine 4 so you can start creating and deploying your own 3D video games in no time.


What You Will Learn

  • Learn the fundamentals of game design
  • Understand how to use Unreal Engine 4
  • Design amazing levels for your characters to play in
  • Script logic to control the behavior of the world you create

 

Who This Book Is For

This book is for beginners with no prior game design or programming experience. It is also intended for video game enthusiasts who are brand-new to the world of game development and want to learn how to design a game from scratch using UE4.

About the authors

David Nixon is a professional software developer with a degree in computer science from Florida Atlantic University. He is a lifelong video game aficionado who started with the Atari 2600 and never looked back. He enjoys music, reading, and sports in his spare time.

Table of contents (11 chapters)

Table of contents (11 chapters)
  • Getting Started

    Pages 1-6

    Nixon, David

  • Basic Concepts

    Pages 7-19

    Nixon, David

  • The Level Editor

    Pages 21-71

    Nixon, David

  • Actors

    Pages 73-113

    Nixon, David

  • Blueprints

    Pages 115-164

    Nixon, David

Buy this book

eBook 26,99 €
price for Spain (gross)
  • ISBN 978-1-4842-5639-8
  • Digitally watermarked, DRM-free
  • Included format: EPUB, PDF
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Softcover 36,39 €
price for Spain (gross)
  • ISBN 978-1-4842-5638-1
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
  • The final prices may differ from the prices shown due to specifics of VAT rules
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Bibliographic Information

Bibliographic Information
Book Title
Beginning Unreal Game Development
Book Subtitle
Foundation for Simple to Complex Games Using Unreal Engine 4
Authors
Copyright
2020
Publisher
Apress
Copyright Holder
David Nixon
eBook ISBN
978-1-4842-5639-8
DOI
10.1007/978-1-4842-5639-8
Softcover ISBN
978-1-4842-5638-1
Edition Number
1
Number of Pages
XXIV, 389
Number of Illustrations
401 b/w illustrations
Topics