Synthetic Worlds
Emerging Technologies in Education and Economics
Editors: Hebbel-Seeger, Andreas, Reiners, Torsten, Schäffer, Dennis (Eds.)
Free Preview- Presents the latest research on synthetic world use in business and education
- Explores implementation, business models, and economic issues
- Considers likely future scenarios for this fast-growing sector of the economy
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- About this book
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Synthetic Worlds, Virtual Worlds, and Alternate Realities are all terms used to describe the phenomenon of computer-based, simulated environments in which users inhabit and interact via avatars. The best-known commercial applications are in the form of electronic gaming, and particularly in massively-multiplayer online role-playing games like World of Warcraft or Second Life. Less known, but possibly more important, is the rapid adoption of platforms in education and business, where Serious Games are being used for training purposes, and even Second Life is being used in many situations that formerly required travel.
The editors of this book captures the state of research in the field intended to reflect the rapidly growing yet relatively young market in education and business. The general focus is set on the scientific community but integrates the practical applications for businesses, with papers on information systems, business models, and economics.
In six parts, international authors – all experts in their field – discuss the current state-of-the-art of virtual worlds/alternate realities and how the field will develop over the next years. Chapters discuss the influences and impacts in and around virtual worlds. Part four is about education, with a focus on learning environments and experiences, pedagogical models, and the effects on the different roles in the educational sector. The book looks at business models and how companies can participate in virtual worlds while receiving a return on investment, and includes cases and scenarios of integration, from design, implementation to application.
- Table of contents (15 chapters)
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TÜV NORD IN 3D: Avatars at Work—From Second Life to the Web 3D
Pages 3-62
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How Linden Lab Built a Virtual World for Business and Education
Pages 63-84
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3D3C Real Virtual Worlds 2010: Definition and Visions for Researchers
Pages 85-99
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Second Life as a Social Environment
Pages 103-117
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Social Navigation for Learning in Immersive Worlds
Pages 119-136
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Table of contents (15 chapters)
- Download Preface 1 PDF (99.3 KB)
- Download Sample pages 1 PDF (256.7 KB)
- Download Table of contents PDF (118.2 KB)
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Bibliographic Information
- Bibliographic Information
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- Book Title
- Synthetic Worlds
- Book Subtitle
- Emerging Technologies in Education and Economics
- Editors
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- Andreas Hebbel-Seeger
- Torsten Reiners
- Dennis Schäffer
- Series Title
- Integrated Series in Information Systems
- Series Volume
- 33
- Copyright
- 2014
- Publisher
- Springer-Verlag New York
- Copyright Holder
- Springer Science+Business Media New York
- eBook ISBN
- 978-1-4614-6286-6
- DOI
- 10.1007/978-1-4614-6286-6
- Hardcover ISBN
- 978-1-4614-6285-9
- Softcover ISBN
- 978-1-4939-4120-9
- Series ISSN
- 1571-0270
- Edition Number
- 1
- Number of Pages
- XX, 415
- Number of Illustrations
- 18 b/w illustrations, 161 illustrations in colour
- Topics