Authors:
Game Development Tool Essentials offers tips and tricks from industry professionals for strengthening and streamlining that all-important game tools pipeline.
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Table of contents (13 chapters)
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Front Matter
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Asset and Data Management
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Front Matter
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Geometry and Models
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Front Matter
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Back Matter
About this book
This unique book will break you out of that cycle. The practical, expert insights contained within will enable you to work faster and more efficiently, so you can spend more time making cool things. Game Development Tool Essentials pools the knowledge and experience of working developers over four critical aspects of the game tools pipeline: asset and data management, geometry and models, Web tools, and programming. Within those sections, you will learn cutting-edge techniques on essential subjects such as COLLADA rendering, exporting and workflow; asset management and compiler architecture; and moving tools to the cloud. If you’re a game developer, you need Game Development Tool Essentials.
- Covers readily available tools and tools developers can build themselves.
- Presents 96 code samples, 81 illustrations, and end-of-chapter references.
- Special chapter on moving tools to the cloud.
About the authors
Bibliographic Information
Book Title: Game Development Tool Essentials
Authors: Alessandro Ardolino, Remi Arnaud, Paula Berinstein, Simon Franco, Adrien Herubel, John McCutchan, Nicusor Nedelcu, Benjamin Nitschke, Fabrice Robinet, Christian Ronchi, Gustavo Samour, Rita Turkowski, … Robert Walter
DOI: https://doi.org/10.1007/978-1-4302-6701-0
Publisher: Apress Berkeley, CA
eBook Packages: Professional and Applied Computing, Professional and Applied Computing (R0), Apress Access Books
Copyright Information: The Author(s) 2014
Softcover ISBN: 978-1-4302-6700-3Published: 30 May 2014
eBook ISBN: 978-1-4302-6701-0Published: 14 June 2014
Edition Number: 1
Number of Pages: XIX, 220
Number of Illustrations: 84 b/w illustrations
Topics: Game Development, Software Engineering/Programming and Operating Systems