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  • © 2003

Video Mining

Part of the book series: The International Series in Video Computing (VICO, volume 6)

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Table of contents (11 chapters)

  1. Front Matter

    Pages i-ix
  2. Efficient Video Browsing

    • Arnon Amir, Savitha Srinivasan, Dulce Ponceleon
    Pages 1-30
  3. Temporal Video Boundaries

    • Nevenka Dimitrova, Lalitha Agnihotri, Radu Jasinschi
    Pages 61-90
  4. Video Summarization Using Mpeg-7 Motion Activity and Audio Descriptors

    • Ajay Divakaran, Kadir A. Peker, Regunathan Radhakrishnan, Ziyou Xiong, Romain Cabasson
    Pages 91-121
  5. Movie Content Analysis, Indexing and Skimming Via Multimodal Information

    • Ying Li, Shrikanth Narayanan, C.-C. Jay Kuo
    Pages 123-154
  6. Video Categorization Using Semantics and Semiotics

    • Zeeshan Rasheed, Mubarak Shah
    Pages 185-217
  7. Understanding the Semantics of Media

    • Malcolm Slaney, Dulce Ponceleon, James Kaufman
    Pages 219-252
  8. Statistical Techniques for Video Analysis and Searching

    • John R. Smith, Ching-Yung Lin, Milind Naphade, Apostol Paul Natsev, Belle Tseng
    Pages 253-277
  9. Unsupervised Mining of Statistical Temporal Structures in Video

    • Lexing Xie, Shih-Fu Chang, Ajay Divakaran, Huifang Sun
    Pages 279-307
  10. Pseudo-Relevance Feedback for Multimedia Retrieval

    • Rong Yan, Alexander G. Hauptmann, Rong Jin
    Pages 309-338
  11. Back Matter

    Pages 339-340

About this book

Traditionally, scientific fields have defined boundaries, and scientists work on research problems within those boundaries. However, from time to time those boundaries get shifted or blurred to evolve new fields. For instance, the original goal of computer vision was to understand a single image of a scene, by identifying objects, their structure, and spatial arrangements. This has been referred to as image understanding. Recently, computer vision has gradually been making the transition away from understanding single images to analyzing image sequences, or video Video understanding deals with understanding of video understanding. sequences, e.g., recognition of gestures, activities, facial expressions, etc. The main shift in the classic paradigm has been from the recognition of static objects in the scene to motion-based recognition of actions and events. Video understanding has overlapping research problems with other fields, therefore blurring the fixed boundaries. Computer graphics, image processing, and video databases have obvi­ ous overlap with computer vision. The main goal of computer graphics is to generate and animate realistic looking images, and videos. Re­ searchers in computer graphics are increasingly employing techniques from computer vision to generate the synthetic imagery. A good exam­ pIe of this is image-based rendering and modeling techniques, in which geometry, appearance, and lighting is derived from real images using computer vision techniques. Here the shift is from synthesis to analy­ sis followed by synthesis. Image processing has always overlapped with computer vision because they both inherently work directly with images.

Editors and Affiliations

  • University of Maryland, College Park, USA

    Azriel Rosenfeld, David Doermann, Daniel DeMenthon

Bibliographic Information

Buy it now

Buying options

eBook USD 129.00
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 169.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book USD 169.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access