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Modeling from Reality

  • Book
  • © 2001

Overview

Part of the book series: The Springer International Series in Engineering and Computer Science (SECS, volume 640)

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Table of contents (8 chapters)

  1. Geometric Modeling

  2. Photometric Modeling

  3. Environmental Modeling

  4. Epilogue: MFR to Digitized Great Buddha

Keywords

About this book

This book summarizes the results of our modeling-from-reality (MFR) project which took place over the last decade or so. The goal of this project is to develop techniques for modeling real objects and/or environments into geometric and photometric models through computer vision techniques. By developing such techniques, time consuming modeling process, currently un­ dertaken by human programmers, can be (semi-)automatically performed, and, as a result, we can drastically shorten the developing time of such virtual reality systems, reduce their developing cost, and widen their application areas. Originally, we began to develop geometric modeling techniques that acquire shape information of objects/environments for object recognition. Soon, this effort evolved into an independent modeling project, virtual-reality modeling, with the inclusion of photometric modeling aspects that acquire appearance information, such as color, texture, and smoothness. Over the course of this development, it became apparent that environmental modeling techniques were necessary when applying our techniques to mixed realities that seamlessly combine generated virtual models with other real/virtual images. The material in his book covers these aspects of development.

Editors and Affiliations

  • The University of Tokyo, Japan

    Katsushi Ikeuchi, Yoichi Sato

Bibliographic Information

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