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  • © 2002

Fundamentals of X Programming

Graphical User Interfaces and Beyond

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Part of the book series: Series in Computer Science (SCS)

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Table of contents (12 chapters)

  1. Front Matter

    Pages i-xvii
  2. Introduction

    Pages 1-23
  3. Programming with Widgets

    Pages 135-172
  4. Text and Dialog Widgets

    Pages 197-213
  5. Drawing Operations

    Pages 215-248
  6. Color and Images

    Pages 249-279
  7. Selections

    Pages 281-301
  8. Writing Widgets

    Pages 303-331
  9. Back Matter

    Pages 359-374

About this book

This book provides an overview of the X Window System focusing on characteristics that have significant impact on the development of both application programs and widgets. We pay special attention to applications that go beyond graphical user interfaces (GUIs); therefore we discuss issues affecting video games, visualization and imaging programs, and designing widgets with a complex appearance. While the book does not assume previous knowledge of X, it is intended for experienced programmers, especially those who want to write programs that go beyond simple GUIs. X is the dominant window system under Unix, and X servers are available for Microsoft Windows, thus enabling graphics over a network in the PC world. While Java offers an apparently universal graphics library (the abstract window toolkit), the reality is quite different: For high-quality graphics and image display, we must program on the target platform itself (X or one of Microsoft’s APIs) rather than rely on Java peer objects. X is a vast subject, so it is impossible to provide a complete coverage in a few hundred pages. Thus we selected topics that are fundamental to the system, so that the reader who masters them should be able to read the documentation of the numerous libraries and toolkits. Therefore we provide documentation on the most important Xlib and X toolkit functions only.

Authors and Affiliations

  • State University of New York at Stony Brook, Stony Brook

    Theo Pavlidis

Bibliographic Information

  • Book Title: Fundamentals of X Programming

  • Book Subtitle: Graphical User Interfaces and Beyond

  • Authors: Theo Pavlidis

  • Series Title: Series in Computer Science

  • DOI: https://doi.org/10.1007/b116045

  • Publisher: Springer New York, NY

  • eBook Packages: Springer Book Archive

  • Copyright Information: Springer Science+Business Media New York 2002

  • Hardcover ISBN: 978-0-306-46065-4Due: 31 May 1999

  • Softcover ISBN: 978-1-4757-8256-1Published: 22 June 2013

  • eBook ISBN: 978-0-306-46968-8Published: 09 December 2005

  • Series ISSN: 1567-7974

  • Edition Number: 1

  • Number of Pages: XVII, 374

  • Number of Illustrations: 10 b/w illustrations

  • Topics: Programming Languages, Compilers, Interpreters, Computer Graphics, Operating Systems

Buy it now

Buying options

eBook USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access