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Learning and Collaboration Technologies: Games and Virtual Environments for Learning

8th International Conference, LCT 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part II

Part of the book series: Lecture Notes in Computer Science (LNCS, volume 12785)

Part of the book sub series: Information Systems and Applications, incl. Internet/Web, and HCI (LNISA)

Conference series link(s): HCII: International Conference on Human-Computer Interaction

Conference proceedings info: HCII 2021.

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Table of contents (23 papers)

  1. Front Matter

    Pages i-xxiv
  2. Games and Gamification in Learning

    1. Front Matter

      Pages 1-1
    2. Quiz Tools in Algorithms Courses: Applying Educational Gamification Design Principles and Encouraging Students’ Interaction

      • Carmen Scorsatto Brezolin, Larissa de Quadros, Milene Selbach Silveira
      Pages 3-16
    3. Transforming Classic Learning Games with the Use of AR: The Case of the Word Hangman Game

      • Ilias Logothetis, George Papadourakis, Iraklis Katsaris, Konstantinos Katsios, Nikolas Vidakis
      Pages 47-64
    4. Tangible Solutions for Learning Basic Math Skills: Exploring Concepts of Emotions and Enaction

      • Julio Alberto Vansan Gonçalves, Rodrigo Bonacin, Julio Cesar dos Reis
      Pages 133-152
  3. Chatbots in Learning

    1. Front Matter

      Pages 153-153
    2. University Student Surveys Using Chatbots: Artificial Intelligence Conversational Agents

      • Noorhan Abbas, Thomas Pickard, Eric Atwell, Aisha Walker
      Pages 155-169
    3. An Overview of the Use of Chatbots in Medical and Healthcare Education

      • Fotos Frangoudes, Marios Hadjiaros, Eirini C. Schiza, Maria Matsangidou, Olia Tsivitanidou, Kleanthis Neokleous
      Pages 170-184
    4. Studying How to Apply Chatbots Technology in Higher-Education: First Results and Future Strategies

      • Antonio M. Mora, Alberto Guillén, Francisco Barranco, Pedro A. Castillo, Juan J. Merelo
      Pages 185-198
    5. Usability and User Experience of a Chat Application with Integrated Educational Chatbot Functionalities

      • Dijana Plantak Vukovac, Ana Horvat, Antonela Čižmešija
      Pages 216-229
  4. AR, VR and Robots in Learning

    1. Front Matter

      Pages 251-251
    2. Towards a New Chemistry Learning Platform with Virtual Reality and Haptics

      • Doga Demirel, Abdelwahab Hamam, Caitlin Scott, Bayazit Karaman, Onur Toker, Lyan Pena
      Pages 253-267

Other Volumes

  1. Learning and Collaboration Technologies: Games and Virtual Environments for Learning

About this book

This two-volume set LNCS 12784 and 12785 constitutes the refereed proceedings of the 8th International Conference on Learning and Collaboration Technologies, LCT 2021, held as Part of the 23rd International Conference, HCI International 2021, which took place in July 2021. Due to COVID-19 pandemic the conference was held virtually. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers of LCT 2021, Part II, focus on Games and Gamification in Learning; Chatbots in Learning; AR, VR and Robots in Learning.

Editors and Affiliations

  • Department of Multimedia and Graphic Arts, Cyprus University of Technology, Lemesos, Cyprus

    Panayiotis Zaphiris

  • Research Center on Interactive Media, Smart Systems and Emerging Technologies (CYENS), Cyprus University of Technology, Limassol, Cyprus

    Andri Ioannou

Bibliographic Information

Buy it now

Buying options

eBook USD 59.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 74.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access