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Learning and Collaboration Technologies. Human and Technology Ecosystems

7th International Conference, LCT 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings, Part II

  • Conference proceedings
  • © 2020

Overview

Part of the book series: Lecture Notes in Computer Science (LNCS, volume 12206)

Included in the following conference series:

Conference proceedings info: HCII 2020.

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Table of contents (45 papers)

  1. Communication and Conversation in Learning

  2. Cognition, Emotions and Learning

  3. Games and Gamification in Learning

Other volumes

  1. Human-Computer Interaction. Design and User Experience

  2. Human-Computer Interaction. Multimodal and Natural Interaction

  3. Human-Computer Interaction. Human Values and Quality of Life

  4. Human Interface and the Management of Information. Designing Information

  5. Human Interface and the Management of Information. Interacting with Information

  6. Engineering Psychology and Cognitive Ergonomics. Mental Workload, Human Physiology, and Human Energy

  7. Engineering Psychology and Cognitive Ergonomics. Cognition and Design

  8. Universal Access in Human-Computer Interaction. Design Approaches and Supporting Technologies

  9. Universal Access in Human-Computer Interaction. Applications and Practice

  10. Virtual, Augmented and Mixed Reality. Design and Interaction

  11. Virtual, Augmented and Mixed Reality. Industrial and Everyday Life Applications

  12. Cross-Cultural Design. User Experience of Products, Services, and Intelligent Environments

  13. Cross-Cultural Design. Applications in Health, Learning, Communication, and Creativity

  14. Social Computing and Social Media. Design, Ethics, User Behavior, and Social Network Analysis

  15. Social Computing and Social Media. Participation, User Experience, Consumer Experience, and Applications of Social Computing

  16. Augmented Cognition. Theoretical and Technological Approaches

  17. Augmented Cognition. Human Cognition and Behavior

  18. Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management. Posture, Motion and Health

  19. Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management. Human Communication, Organization and Work

  20. Design, User Experience, and Usability. Interaction Design

  21. Design, User Experience, and Usability. Design for Contemporary Interactive Environments

  22. Design, User Experience, and Usability. Case Studies in Public and Personal Interactive Systems

  23. Distributed, Ambient and Pervasive Interactions

  24. HCI in Business, Government and Organizations

  25. Learning and Collaboration Technologies. Designing, Developing and Deploying Learning Experiences

  26. Learning and Collaboration Technologies. Human and Technology Ecosystems

  27. Human Aspects of IT for the Aged Population. Technologies, Design and User Experience

  28. Human Aspects of IT for the Aged Population. Healthy and Active Aging

  29. Human Aspects of IT for the Aged Population. Technology and Society

  30. HCI for Cybersecurity, Privacy and Trust

  31. HCI in Games

  32. HCI in Mobility, Transport, and Automotive Systems. Automated Driving and In-Vehicle Experience Design

  33. HCI in Mobility, Transport, and Automotive Systems. Driving Behavior, Urban and Smart Mobility

  34. Adaptive Instructional Systems

  35. Culture and Computing

  36. Design, Operation and Evaluation of Mobile Communications

  37. Artificial Intelligence in HCI

  38. HCI International 2020 - Posters

  39. HCI International 2020 - Posters

  40. HCI International 2020 - Posters

  41. HCI International 2020 - Late Breaking Papers: User Experience Design and Case Studies

  42. HCI International 2020 - Late Breaking Papers: Multimodality and Intelligence

  43. HCI International 2020 – Late Breaking Papers: Cognition, Learning and Games

  44. HCI International 2020 – Late Breaking Papers: Universal Access and Inclusive Design

  45. HCI International 2020 – Late Breaking Papers: Interaction, Knowledge and Social Media

  46. HCI International 2020 – Late Breaking Papers: Virtual and Augmented Reality

  47. HCI International 2020 – Late Breaking Papers: Digital Human Modeling and Ergonomics, Mobility and Intelligent Environments

  48. HCI International 2020 – Late Breaking Posters

  49. HCI International 2020 – Late Breaking Posters

Keywords

About this book

This two-volume set LNCS 12205 and LNCS 12206 constitutes the proceedings of the 7th International Conference on Learning and Collaboration Technologies, LCT 2020, held as part of the 22nd International Conference, HCI International 2020, which took place in Copenhagen, Denmark, in July 2020.
The total of 1439 papers and 238 posters included in the 37 HCII 2020 proceedings volumes was carefully reviewed and selected from 6326 submissions.
The papers in this volume are organized in the following topical sections: communication and conversation in learning; cognition, emotions and learning; games and gamification in learning; VR, robot and IoT in learning; and collaboration technology and collaborative learning.

As a result of the Danish Government's announcement, dated April 21, 2020, to ban all large events (above 500 participants) until September 1, 2020, the HCII 2020 conference was held virtually.

Editors and Affiliations

  • Cyprus University of Technology, Limassol, Cyprus

    Panayiotis Zaphiris, Andri Ioannou

Bibliographic Information

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