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Motivated Reinforcement Learning

Curious Characters for Multiuser Games

  • Book
  • © 2009

Overview

  • Motivated reinforcement learning agents are applied as a novel approach to designing dynamic, adaptive characters for multiuser, online games
  • Includes supplementary material: sn.pub/extras

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Table of contents (10 chapters)

  1. Non-Player Characters and Reinforcement Learning

  2. Developing Curious Characters Using Motivated Reinforcement Learning

  3. Curious Characters in Games

  4. Future

Keywords

About this book

Motivated learning is an emerging research field in artificial intelligence and cognitive modelling. Computational models of motivation extend reinforcement learning to adaptive, multitask learning in complex, dynamic environments – the goal being to understand how machines can develop new skills and achieve goals that were not predefined by human engineers. In particular, this book describes how motivated reinforcement learning agents can be used in computer games for the design of non-player characters that can adapt their behaviour in response to unexpected changes in their environment.

This book covers the design, application and evaluation of computational models of motivation in reinforcement learning. The authors start with overviews of motivation and reinforcement learning, then describe models for motivated reinforcement learning. The performance of these models is demonstrated by applications in simulated game scenarios and a live, open-ended virtual world.

Researchers in artificial intelligence, machine learning and artificial life will benefit from this book, as will practitioners working on complex, dynamic systems – in particular multiuser, online games.

Authors and Affiliations

  • Australian Defence Force Academy, School of Information Technology &, University of New South Wales, Canberra, Australia

    Kathryn Merrick

  • Fac. Architecture, Dept. Design Computing, University of Sydney, Sydney, Australia

    Mary Lou Maher

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