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Palgrave Studies in Cyberpsychology

Video Games and Well-being

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Editors: Kowert, Rachel (Ed.)

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  • Presents research to demonstrate how gaming can be a pro-social, mentally healthy activity
  • Contributes a psychological perspective to an emerging body of cross-disciplinary research on the positive aspects of gaming
  • Synthesizes research from psychology, education, communication science, and media studies
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eBook £35.99
price for United Kingdom (gross)
  • ISBN 978-3-030-32770-5
  • Digitally watermarked, DRM-free
  • Included format: EPUB, PDF
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Hardcover £44.99
price for United Kingdom (gross)
  • ISBN 978-3-030-32769-9
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
About this book

This book examines how video game mechanics and narratives can teach players skills associated with increased psychological well-being. It integrates research from psychology, education, ludology, media studies, and communication science to demonstrate how game play can teach skills that have long been associated with increased happiness and prolonged life satisfaction, including flexible thinking, openness to experience, self-care, a growth mindset, solution-focused thinking, mindfulness, persistence, self-discovery and resilience. The chapters in this volume are written by leading voices in the field of game studies, including researchers from academia, the video gaming industry, and mental health practitioners paving the way in the field of “geek therapy.” 
This book will advance our understanding of the potential of video games to increase our psychological well-being by helping to mitigate depression, anxiety, and stress and foster persistence, self-care, and resilience.

About the authors

Rachel Kowert is the Research Director of Take This, a US non-profit mental health organization that provides resources and information to the gaming industry and gaming communities. As a research psychologist, she has been studying games and gamers for more than 10 years with a specific focus on video game effects.  She has published multiple scientific articles and books on this topic.

Table of contents (11 chapters)

Table of contents (11 chapters)

Buy this book

eBook £35.99
price for United Kingdom (gross)
  • ISBN 978-3-030-32770-5
  • Digitally watermarked, DRM-free
  • Included format: EPUB, PDF
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Hardcover £44.99
price for United Kingdom (gross)
  • ISBN 978-3-030-32769-9
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
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Bibliographic Information

Bibliographic Information
Book Title
Video Games and Well-being
Book Subtitle
Press Start
Editors
  • Rachel Kowert
Series Title
Palgrave Studies in Cyberpsychology
Copyright
2020
Publisher
Palgrave Pivot
Copyright Holder
The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG
eBook ISBN
978-3-030-32770-5
DOI
10.1007/978-3-030-32770-5
Hardcover ISBN
978-3-030-32769-9
Edition Number
1
Number of Pages
XVII, 166
Number of Illustrations
1 b/w illustrations
Topics