Overview
- Editors:
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Kristina Höök
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Swedish Institute of Computer Science, Kista, Sweden
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David Benyon
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Department of Computing, Napier University, Canal Court, Edinburgh, UK
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Alan J. Munro
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Department of Computer Science, Strathclyde University, Glasgow, UK
- This is the only major work covering this important topic
- Includes supplementary material: sn.pub/extras
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Table of contents (18 chapters)
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Editors’ Introduction: Footprints in the Snow
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- Kristina Höök, David Benyon, Alan Munro
Pages 1-13
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Systems and Theories
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- Thomas Erickson, Wendy A. Kellogg
Pages 17-41
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- Joseph A. Konstan, John Riedl
Pages 43-82
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- Monika Buscher, John Hughes
Pages 83-103
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- Phillip Jeffrey, Gloria Mark
Pages 105-124
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- John A. Waterworth, Andreas Lund, David Modjeska
Pages 125-149
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- Per Persson, Fredrik Espinoza, Petra Fagerberg, Anna Sandin, Rickard Cöster
Pages 151-173
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- Andrew McGrath, Alan Munro
Pages 175-200
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- Martin Svensson, Kristina Höök
Pages 201-222
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- Paul P. Maglio, Rob Barrett, Stephen Farrell
Pages 249-269
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Theories and Principles
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Front Matter
Pages 271-271
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- Paul P. Maglio, Teenie Matlock
Pages 385-403
About this book
That's a look at an array of social proxies. The purpose was to make it clear that the concept of social proxy is quite general. Social proxies can be designed to support a wide range of on-line interactions, whether they involve conversation or not. They may be synchronous or asynchronous, and they may be associated with activities which are an end in them selves (e. g. auctions), or activities which are simply a means to an end (e. g. waiting in queues). We believe that by providing a shared represen tation of the activity in which participants are involved, social proxies can help create shared expectations, shared experiences, and can serve as a resource which participants can use to structure their individual and collective interactions. That is, at least, our claim. However, it is important to note that, except for the first, the proxies described so far are concept pieces, meaning that they haven't been implemented and deployed to real situations. Now, however, we will turn to an implemented system, and look at a real example. 1. 4 Experience: The Babble System In the previous section we introduced the concept of social proxies and discussed examples illustrating the wide range of situations to which social proxies can be applied. In this section, we focus on our experience in designing, implementing and studying a social proxy in the context of an on-line system called Babble.
Editors and Affiliations
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Swedish Institute of Computer Science, Kista, Sweden
Kristina Höök
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Department of Computing, Napier University, Canal Court, Edinburgh, UK
David Benyon
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Department of Computer Science, Strathclyde University, Glasgow, UK
Alan J. Munro