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3D Video and Its Applications

  • Book
  • © 2012

Overview

  • Presents a broad review of state-of-the-art 3D video production technologies and applications

  • Discusses the geometric, photometric, and dynamical design and calibration methods for multi-view camera systems, including practical implementation technologies

  • Describes a range of algorithms for producing 3D video from video data, and demonstrates a selection of 3D video applications

  • Includes supplementary material: sn.pub/extras

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Table of contents (10 chapters)

  1. Multi-view Video Capture

  2. Introduction

  3. Multi-view Video Capture

  4. 3D Video Production

  5. 3D Video Applications

Keywords

About this book

This book presents a broad review of state-of-the-art 3D video production technologies and applications. The text opens with a concise introduction to the field, before examining the design and calibration methods for multi-view camera systems, including practical implementation technologies. A range of algorithms are then described for producing 3D video from video data. A selection of 3D video applications are also demonstrated. Features: describes real-time synchronized multi-view video capture, and object tracking with a group of active cameras; discusses geometric and photometric camera calibration, and 3D video studio design with active cameras; examines 3D shape and motion reconstruction, texture mapping and image rendering, and lighting environment estimation; demonstrates attractive 3D visualization, visual contents analysis and editing, 3D body action analysis, and data compression; highlights the remaining challenges and the exciting avenues for future research in 3D video technology.

Reviews

From the reviews:

“This book is concise and easy to read. At the beginning of each chapter, a big picture is presented for the specific topic. … the book clearly defines and clarifies the differences with other similar techniques, which is quite important and helpful for readers who are new to this field. … The contents of this book can serve as a very practical guide for 3D video development and research. For graduate or senior undergraduate students, this is undoubtedly another good reference for study.” (Zheng Liu, IAPR Newsletter, Vol. 35 (4), October, 2013)

Authors and Affiliations

  • Graduate School of Informatics, Kyoto University, Sakyo, Japan

    Takashi Matsuyama, Shohei Nobuhara, Tony Tung

  • Engineering and Physical Sciences, University of Surrey, Guildford, United Kingdom

    Takeshi Takai

Bibliographic Information

  • Book Title: 3D Video and Its Applications

  • Authors: Takashi Matsuyama, Shohei Nobuhara, Takeshi Takai, Tony Tung

  • DOI: https://doi.org/10.1007/978-1-4471-4120-4

  • Publisher: Springer London

  • eBook Packages: Computer Science, Computer Science (R0)

  • Copyright Information: Springer-Verlag London 2012

  • Hardcover ISBN: 978-1-4471-4119-8Published: 07 June 2012

  • Softcover ISBN: 978-1-4471-6918-5Published: 23 August 2016

  • eBook ISBN: 978-1-4471-4120-4Published: 31 May 2012

  • Edition Number: 1

  • Number of Pages: XV, 346

  • Topics: Image Processing and Computer Vision

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