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Education & Language - Learning & Instruction | Journal of Computers in Education (Press)

Journal of Computers in Education

Journal of Computers in Education

Editors-in-Chief: R. Huang; G.-J. Hwang; S.-C. Kong; W. Chen

ISSN: 2197-9987 (print version)
ISSN: 2197-9995 (electronic version)

Journal no. 40692

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Call for Papers

Special Issue on Education and Learning for Virtual Environments and Serious Games

Over the past decades there have been huge advances in creative industry grew enormously ranging from console, personal computer and mobile based applications. Two of the most significant areas of recent growth include serious games and virtual environments. Serious games can be considered as computer games that have an educational and learning aspect and are not used just for entertainment purposes. Virtual environments have gained a tremendous attention through the availability of new hardware and software solutions.
The special issue will explore games and virtual worlds in relation to: (a) novel technologies, (b) applications, (c) methodologies, theories and frameworks and (d) evaluation approaches and studies. This call for papers is focused on novel research into serious games and virtual environments for the purpose of education and learning. We invite submissions on the following subjects, but not limited to:
• AI applications for serious games
• Serious games methodologies
• User-modelling in serious games
• Pervasive gaming
• Interactivity issues
• Game design
• Alternate reality games
• Virtual environments
• Augmented reality
• Visualisation techniques
• Human-computer interaction
• Mobile games
• Education and learning
• Multimedia gaming
• Case studies in serious games and virtual worlds

Important Dates 

• Paper submission deadline: 1st Dec 2017
• First Round of Reviews: 1st Feb 2018
• Final Round of Reviews: 1st April 2018
• Notification of acceptance: 15th April 2018

Guest Editors 

Prof. Fotis Liarokapis holds a docent in Interactive Virtual and Augmented Reality Environments from Masaryk University, a DPhil in Computer Engineering from the University of Sussex, an MSc in Computer Graphics and Virtual Environments from the University of Hull and a BEng in Computer Systems Engineering from the University of Sussex. In September 2014, he joined Masaryk University, Faculty of Informatics, Brno, Czech Republic at the position of Associate Professor at the HCI Laboratory. He has contributed to more than 90 refereed publications and he is a member of IEEE, IET, ACM and Eurographics. He is the co-founder of VS-Games conference and has organised numerous conferences and journal special issues.
Prof. Anastasios D. Doulamis received the Diploma and PhD degree in Electrical and Computer Engineering from the National Technical University of Athens (NTUA) with the highest honor. Until 2014, he was an associate professor at the Technical University of Crete and currently is a faculty member of NTUA. Prof. A. Doulamis has received several awards in his studies, including the Best Greek Student Engineer, Best Graduate Thesis Award, National Scholarship Foundation prize, etc. He has also served as PC in several major conferences of IEEE and ACM. He is author of more than 200 papers in leading journals and conferences receiving more than 2000 citations.

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  • Aims and Scope

    Aims and Scope


    JCE is an interdisciplinary forum for communication of perspectives among researchers, practitioner, and policy makers on theories and practices in technology enhanced learning. The journal aims at making an impact on educational practices and thus to transform learning.  The journal publishes up-to-date research and experiences in information communication technologies (ICT) in learning and education.  Authors are encouraged to submit papers related, but not limited, to the following topics of interest:

    1. Hotspots and Frontiers – reporting on current research and policy initiatives as well as national or international key research projects in the field ICT in education.

    2. Instruction and Design - theoretical and methodological issues related to instructional design, curriculum development, and the role of technology in instructional transformation, particularly issues from social, cultural, psychological, cognitive, and pedagogical perspectives.

    3. Learning and Technology - issues of learning technologies from theoretical and pedagogical perspectives. Specifically, it covers ubiquitous learning, human intelligence as well as other emerging technologies in education.

    4. Media and Tools - patterns of educational communications and state-of-the-art educational media as well as instructional tools, which encompass learning management systems, interactive learning systems, knowledge visual tools, thinking training tools, as well as educational virtual reality systems and educational games.

    5. Academic Reviews - reviews on important works and publications in the field of ICT in education.

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