Translational Systems Sciences

Simulation and Gaming in the Network Society

Herausgeber: Kaneda, T., Kanegae, H., Toyoda, Y., Rizzi, P. (Eds.)

Vorschau
  • Readers become familiar with the state of the art of the widely diversified simulation and gaming research field in the network societyPresents the example of simulation and state-of-the-art gaming, widely used in education, social problem solving, and experimental research
  • Provides insight into the handling of simulation and gaming starting with clinical theory in response to one’s own problems
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eBook 166,59 €
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  • ISBN 978-981-10-0575-6
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Hardcover 213,99 €
Preis für Deutschland (Brutto)
  • ISBN 978-981-10-0574-9
  • Kostenfreier Versand für Individualkunden weltweit
  • Gewöhnlich versandfertig in 3-5 Werktagen.
Softcover 213,99 €
Preis für Deutschland (Brutto)
  • ISBN 978-981-10-9198-8
  • Kostenfreier Versand für Individualkunden weltweit
  • Gewöhnlich versandfertig in 3-5 Werktagen.
Über dieses Buch

This book provides the state of the art in the simulation and gaming study field by systematically collecting excellent papers presented at the 46th International Simulation and Gaming Association annual conference held in Kyoto 17–25 July 2015. Simulation and gaming has been used in a wide variety of areas ranging from early childhood education and school-age children, universities, and professional education, to policy exploration and social problem solving. Moreover, it now been drastically changing its features in the Internet Of Things (IOT) society while taking over a wide variety of aliases, such as serious games and gamification. Most of the papers on which this book’s chapters are based were written by academic researchers, both up-and-coming and well known. In addition, simulation and gaming is a translational system science going from theory to clinical cross-disciplinary topics. With this book, therefore, graduate students and higher-level researchers, educators, and practitioners can become familiar with the state-of-the-art academic research on simulation and gaming in the network society of the twenty-first century.

Über den Autor

Toshiyuki Kaneda , Professor, Dr., Nagoya Institute of Technology, kaneda@nitech.ac.jp, Gokiso, Showa, Nagoya, 466-8555,  Japan
Hidehiko Kanegae, Professor, Dr., Ritsumeikan University, hkanegae@SPS.ritsumei.ac.jp, Kitamachi 58Rits-DMUCH, Komatsubara, Kita-ku,Kyoto.6038341, Japan
Yusuke Toyoda, Associate Professor Dr., Ritsumeikan University, toyoday@fc.ritsumei.ac.jp, Ritsumeikan Univ. The Calle of Policy Sciences, 1 Nishinokyo-Suzaku cho, Nakagyo-ward, Kyoto 604-8415, Japan 
Paola Rizzi, Professor Dr., University of Sassari, rizzi@uniss.it, University of Sassari, Department of Architecture, Design and Urban Planning, Palazzo del Pou Salit, Piazza Duomo 6, 07041 Alghero (SS), Italia

Inhaltsverzeichnis (30 Kapitel)

Inhaltsverzeichnis (30 Kapitel)

Dieses Buch kaufen

eBook 166,59 €
Preis für Deutschland (Brutto)
  • ISBN 978-981-10-0575-6
  • Versehen mit digitalem Wasserzeichen, DRM-frei
  • Erhältliche Formate: PDF, EPUB
  • eBooks sind auf allen Endgeräten nutzbar
  • Sofortiger eBook Download nach Kauf
Hardcover 213,99 €
Preis für Deutschland (Brutto)
  • ISBN 978-981-10-0574-9
  • Kostenfreier Versand für Individualkunden weltweit
  • Gewöhnlich versandfertig in 3-5 Werktagen.
Softcover 213,99 €
Preis für Deutschland (Brutto)
  • ISBN 978-981-10-9198-8
  • Kostenfreier Versand für Individualkunden weltweit
  • Gewöhnlich versandfertig in 3-5 Werktagen.
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Bibliografische Information

Bibliographic Information
Buchtitel
Simulation and Gaming in the Network Society
Herausgeber
  • Toshiyuki Kaneda
  • Hidehiko Kanegae
  • Yusuke Toyoda
  • Paola Rizzi
Titel der Buchreihe
Translational Systems Sciences
Buchreihen Band
9
Copyright
2016
Verlag
Springer Singapore
Copyright Inhaber
Springer Science+Business Media Singapore
eBook ISBN
978-981-10-0575-6
DOI
10.1007/978-981-10-0575-6
Hardcover ISBN
978-981-10-0574-9
Softcover ISBN
978-981-10-9198-8
Buchreihen ISSN
2197-8832
Auflage
1
Seitenzahl
XVI, 474
Anzahl der Bilder
48 schwarz-weiß Abbildungen, 85 Abbildungen in Farbe
Themen