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This book constitutes the refereed proceedings of the 4th International Conference on Serious Games Development and Applications, SGDA 2013, held in Trondheim, Norway, in September 2013. The 32 papers (23 full papers, 9 short papers/posters and 2 invited keynotes) presented were carefully reviewed and selected from various submissions. The papers are organized in topical sections on games for health, games for education and training, games for other purposes, game design and theories, gaming interface, policy matters.
- Inhaltsverzeichnis (32 Kapitel)
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Emotion Recognition for Mobile Devices with a Potential Use in Serious Games for Autism Spectrum Disorder
Seiten 1-14
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Dementia Games: A Literature Review of Dementia-Related Serious Games
Seiten 15-27
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Training Adapted to Alzheimer Patients for Reducing Daily Activities Errors and Cognitive Decline
Seiten 28-36
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SimClinic - An Auxiliary Tool for Evaluation on Clinical Case Settings
Seiten 37-50
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A Kinect-Based System for Cardiopulmonary Resuscitation Simulation: A Pilot Study
Seiten 51-63
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Inhaltsverzeichnis (32 Kapitel)
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Bibliografische Information
- Bibliographic Information
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- Buchtitel
- Serious Games Development and Applications
- Buchuntertitel
- 4th International Conference, SGDA 2013, Trondheim, Norway, September 25-27, 2013, Proceedings
- Herausgeber
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- Minhua Ma
- Manuel Fradinho Oliveira
- Sobah Petersen
- Jannicke Baalsrud Hauge
- Titel der Buchreihe
- Image Processing, Computer Vision, Pattern Recognition, and Graphics
- Buchreihen Band
- 8101
- Copyright
- 2013
- Verlag
- Springer-Verlag Berlin Heidelberg
- Copyright Inhaber
- Springer-Verlag Berlin Heidelberg
- eBook ISBN
- 978-3-642-40790-1
- DOI
- 10.1007/978-3-642-40790-1
- Softcover ISBN
- 978-3-642-40789-5
- Auflage
- 1
- Seitenzahl
- XII, 321
- Anzahl der Bilder
- 120 schwarz-weiß Abbildungen
- Themen