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Learning Java with Games

Autoren: Xu, Chong-wei

Vorschau
    Games classified into text-based, event-driven based, and sprite-animation based, so that every game could be incrementally built up
  • Lets teachers and students easily recognize and schedule their projects. The Java language elements are introduced accordingly, from static to dynamic      
  • The reader will learn how to analyze a real world application and how to apply Java language to solve real world problems
  • During implementation, students will immediately see the effects of their programming effort, making learning interesting and engaging
  • Term projects and working teams can be easily formed
  • Teaching resources, including answers to exercises and online coding resource where any student who wants additional practice can try coding questions based on the book material
Weitere Vorteile

Dieses Buch kaufen

eBook 44,02 €
Preis für Deutschland (Brutto)
  • ISBN 978-3-319-72886-5
  • Versehen mit digitalem Wasserzeichen, DRM-frei
  • Erhältliche Formate: EPUB, PDF
  • eBooks sind auf allen Endgeräten nutzbar
  • Sofortiger eBook Download nach Kauf
Hardcover 56,70 €
Preis für Deutschland (Brutto)
  • ISBN 978-3-319-72885-8
  • Kostenfreier Versand für Individualkunden weltweit
  • Gewöhnlich versandfertig in 3-5 Werktagen.
Über dieses Lehrbuch

This innovative approach to teaching Java language and programming uses game design development as the method to applying concepts.

Instead of teaching game design using Java, projects are designed to teach Java in a problem-solving approach that is both a fun and effective.  Learning Java with Games introduces the concepts of Java and coding; then uses a project to emphasize those ideas. It does not treat the object-oriented and procedure and loop parts of Java as two separate entities to be covered separately, but interweaves the two concepts so the students get a better picture of what Java is.

After studying a rich set of projects, the book turns to build up a “Three-layer Structure for Games” as an architecture template and a guiding line for designing and developing video games. The proposed three-layer architecture not only merges essential Java object-oriented features but also addresses loosely coupled software architecture. 

Über den Autor

Chong-wei Xu is Emeritus Professor in the Department of Computer Science at Kennesaw State University, USA. He obtained his master degree from University of Wisconsin-Madison and his Ph.D degree from Michigan State University. His research interests include Parallel Computing, Internet Technology, and Video Game Construction.

Inhaltsverzeichnis (24 Kapitel)

Inhaltsverzeichnis (24 Kapitel)

Dieses Buch kaufen

eBook 44,02 €
Preis für Deutschland (Brutto)
  • ISBN 978-3-319-72886-5
  • Versehen mit digitalem Wasserzeichen, DRM-frei
  • Erhältliche Formate: EPUB, PDF
  • eBooks sind auf allen Endgeräten nutzbar
  • Sofortiger eBook Download nach Kauf
Hardcover 56,70 €
Preis für Deutschland (Brutto)
  • ISBN 978-3-319-72885-8
  • Kostenfreier Versand für Individualkunden weltweit
  • Gewöhnlich versandfertig in 3-5 Werktagen.
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Bibliografische Information

Bibliographic Information
Buchtitel
Learning Java with Games
Autoren
Copyright
2018
Verlag
Springer International Publishing
Copyright Inhaber
Springer Nature Switzerland AG
eBook ISBN
978-3-319-72886-5
DOI
10.1007/978-3-319-72886-5
Hardcover ISBN
978-3-319-72885-8
Auflage
1
Seitenzahl
XXIV, 563
Anzahl der Bilder
39 schwarz-weiß Abbildungen, 112 Abbildungen in Farbe
Themen