Emotion in Video Game Soundtracking
Herausgeber: Williams, Duncan, Lee, Newton (Eds.)
Vorschau- Combines real-world experience from practitioners (composers, audio engineers, virtual reality designers, and cognitive scientists) with the latest cutting edge research methodologies
- Considers the holistic contribution which soundtracking can make to the perceived and induced emotional impact of a game on the player
- Gives a complete overview of historical and current approaches to emotion-driven soundtracking, as well as next-generation speculation for the future of emotion in video game soundtracking (audio only games, biophysiologically-responsive soundtracking, and immersive audio soundtracking)
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- Über dieses Buch
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This book presents an overview of the emerging field of emotion in videogame soundtracking. The emotional impact of music has been well-documented, particularly when used to enhance the impact of a multimodal experience, such as combining images with audio as found in the videogames industry. Soundtracking videogames presents a unique challenge compared to traditional composition (for example film music) in that the narrative of gameplay is non-linear – Player dependent actions can change the narrative and thus the emotional characteristics required in the soundtrack. Historical approaches to emotion measurement, and the musical feature mapping and music selection that might be used in video game soundtracking are outlined, before a series of cutting edge examples are given. These examples include algorithmic composition techniques, automated emotion matching from biosensors, motion capture techniques, emotionally-targeted speech synthesis and signal processing, and automated repurposing of existing music (for example from a players own library). The book concludes with some possibilities for the future.
- Inhaltsverzeichnis (12 Kapitel)
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Welcome and Introduction from the Editors
Seiten 1-5
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An Overview of Emotion as a Parameter in Music, Definitions, and Historical Approaches
Seiten 7-16
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Emotion in Speech, Singing, and Sound Effects
Seiten 17-26
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Affectively-Driven Algorithmic Composition (AAC)
Seiten 27-38
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An Auto-Ethnographic Approach to Creating the Emotional Content of Horror Game Soundtracking
Seiten 39-50
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Inhaltsverzeichnis (12 Kapitel)
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Bibliografische Information
- Bibliographic Information
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- Buchtitel
- Emotion in Video Game Soundtracking
- Herausgeber
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- Duncan Williams
- Newton Lee
- Titel der Buchreihe
- International Series on Computer Entertainment and Media Technology
- Copyright
- 2018
- Verlag
- Springer International Publishing
- Copyright Inhaber
- Springer International Publishing AG
- eBook ISBN
- 978-3-319-72272-6
- DOI
- 10.1007/978-3-319-72272-6
- Hardcover ISBN
- 978-3-319-72271-9
- Softcover ISBN
- 978-3-319-89165-1
- Buchreihen ISSN
- 2364-947X
- Auflage
- 1
- Seitenzahl
- X, 167
- Anzahl der Bilder
- 37 schwarz-weiß Abbildungen
- Themen