eSports is Business

Management in the World of Competitive Gaming

Autoren: Scholz, Tobias

Vorschau
  • Provides a history of eSports and the concept of competitive gaming, discussing its growth and evolution
  • Examines the 'business model network,' as well as the stakeholders and actors within the eSports industry
  • Fills a gap in literature by offering a macro-level view of a global phenomenon
Weitere Vorteile

Dieses Buch kaufen

eBook 42,79 €
Preis für Deutschland (Brutto)
  • ISBN 978-3-030-11199-1
  • Versehen mit digitalem Wasserzeichen, DRM-frei
  • Erhältliche Formate: PDF, EPUB
  • eBooks sind auf allen Endgeräten nutzbar
  • Sofortiger eBook Download nach Kauf
Hardcover 53,49 €
Preis für Deutschland (Brutto)
  • ISBN 978-3-030-11198-4
  • Kostenfreier Versand für Individualkunden weltweit
  • Gewöhnlich versandfertig in 3-5 Werktagen.
Über dieses Buch

The global phenomenon of eSports has experienced exponential growth in recent years, gaining interest from the media, sports and technology industries. Being born digital, global and agile, competitive gaming appeals to a young and emerging audience, and therefore the management of businesses within the eSports industry requires a unique strategy. Presenting a short history of the industry and an overview of its various stakeholders, the author explores how important governing principles have emerged to culminate in a business model network. An insightful read for scholars researching innovation, eBusiness and strategy, this book takes a pioneering approach and examines potential implications for the future of eSports.


Über den Autor

Tobias M. Scholz is a Postdoctoral Researcher for Human Resource Management and Organisational Behaviour at the University of Siegen, Germany. He has been involved in eSports since 2001, and is the Editor of the eSports Yearbook. He was the Editor-in-chief of the first German eSports magazine. His research focuses on organisational technology studies, HRM, and eSports. Tobias’ most recent book is Big Data in Organizations and the Role of Human Resource Management (2017). 

Inhaltsverzeichnis (6 Kapitel)

Inhaltsverzeichnis (6 Kapitel)

Dieses Buch kaufen

eBook 42,79 €
Preis für Deutschland (Brutto)
  • ISBN 978-3-030-11199-1
  • Versehen mit digitalem Wasserzeichen, DRM-frei
  • Erhältliche Formate: PDF, EPUB
  • eBooks sind auf allen Endgeräten nutzbar
  • Sofortiger eBook Download nach Kauf
Hardcover 53,49 €
Preis für Deutschland (Brutto)
  • ISBN 978-3-030-11198-4
  • Kostenfreier Versand für Individualkunden weltweit
  • Gewöhnlich versandfertig in 3-5 Werktagen.
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Bibliografische Information

Bibliographic Information
Buchtitel
eSports is Business
Buchuntertitel
Management in the World of Competitive Gaming
Autoren
Copyright
2019
Verlag
Palgrave Pivot
Copyright Inhaber
The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG, part of Springer Nature
eBook ISBN
978-3-030-11199-1
DOI
10.1007/978-3-030-11199-1
Hardcover ISBN
978-3-030-11198-4
Auflage
1
Seitenzahl
XV, 155
Anzahl der Bilder
4 schwarz-weiß Abbildungen
Themen