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- Über dieses Buch
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This book constitutes the proceedings of the 4th International Conference on Serious Games, JCSG 2018, held in Darmstadt, Germany, in November 2018. The 15 full and 12 short papers presented in this volume were carefully reviewed and selected from 40 submissions. They were organized in topical sections named: serious games studies; game-based learning and teaching; game development - serious games design, models, tools and emerging technologies; and serious games for health.
- Inhaltsverzeichnis (31 Kapitel)
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eSport: Friend or Foe?
Seiten 3-8
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Academic Game Design Education: A Comparative Perspective
Seiten 9-12
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Making Serious Games with Reusable Software Components
Seiten 13-16
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The Development of the Serious Game “Composites Cup on Tortuga” with the Support of “Kraken”
Seiten 19-29
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Evaluating the Adoption of the Physical Board Game Ludo for Automated Assessments of Cognitive Abilities
Seiten 30-42
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Inhaltsverzeichnis (31 Kapitel)
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Bibliografische Information
- Bibliographic Information
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- Buchtitel
- Serious Games
- Buchuntertitel
- 4th Joint International Conference, JCSG 2018, Darmstadt, Germany, November 7-8, 2018, Proceedings
- Herausgeber
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- Stefan Göbel
- Augusto Garcia-Agundez
- Thomas Tregel
- Minhua Ma
- Jannicke Baalsrud Hauge
- Manuel Oliveira
- Tim Marsh
- Polona Caserman
- Titel der Buchreihe
- Information Systems and Applications, incl. Internet/Web, and HCI
- Buchreihen Band
- 11243
- Copyright
- 2018
- Verlag
- Springer International Publishing
- Copyright Inhaber
- Springer Nature Switzerland AG
- eBook ISBN
- 978-3-030-02762-9
- DOI
- 10.1007/978-3-030-02762-9
- Softcover ISBN
- 978-3-030-02761-2
- Auflage
- 1
- Seitenzahl
- XII, 296
- Anzahl der Bilder
- 75 schwarz-weiß Abbildungen
- Themen