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Computer Science - Image Processing | Virtual Reality (Editorial Board)

Virtual Reality

Virtual Reality

Founding Editor: R. Earnshaw; J. Vince
Editors-in-Chief: R.D. Macredie; D. Ballin

ISSN: 1359-4338 (print version)
ISSN: 1434-9957 (electronic version)

Journal no. 10055

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Daniel Ballin
Ideas Crucible, UK

Prof. Robert D. Macredie
Brunel University, UK


Prof. Woodrow Barfield (USA)
Chapel Hill, USA

Prof. Mark Billinghurst (New Zealand)
University of Auckland, New Zealand

Prof. Marc Cavazza (UK)
University of Greenwich, UK

Prof. Anna Spagnolli (Italy)
HTLab, Università degli Studi di Padova, Italy


Prof. Rae E. Earnshaw
University of Bradford,and Glyndwr University, UK

Prof. John A. Vince
Bournemouth University, UK


Prof. Norman Badler, USA
Prof. Massimo Bergamasco, Italy
Prof. Doug Bowman, USA 
Prof Paul Chapman, UK
Dr Seungmoon Choi, Korea
Dr Pietro Cipresso, Italy
Prof. Rudy Darken, USA
Prof. Tom DeFanti, USA
Dr Stephen R. Ellis, USA
Prof. Steven Feiner, USA
Prof. Henry Fuchs, USA
Dr Thomas Furness, USA
Dr Osvaldo Gervasi, Italy 
Dr Marco Gillies, UK
Dr Martin Göbel, Germany
Dr Matthias Harders, Austria
Dr Ilona Heldal, Norway
Prof. Masahiko Inami, Japan
Prof. Roy S. Kalawsky, UK
Prof Bernard Kress, USA
Dr Xun Luo, China
Dr Mark Mine, USA
Dr Zhigeng Pan, China 
Dr Nicholas F. Polys, USA 
COL Richard M. Satava, USA
Prof. Dr. Dieter Schmalstieg, Austria
Dr. Jan P. Springer, UK
Prof. Kay Stanney, USA
Prof. Robert J. Stone, UK
Prof. Peter Thomas, Australia
Suzanne Weghorst, USA
Derek Wills, UK


Kathryn Baxter

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For authors and editors

  • Journal Citation Reports®
    2017 Impact Factor
  • 1.375
  • Aims and Scope

    Aims and Scope


    The journal, established in 1995, publishes original research in Virtual Reality, Augmented and Mixed Reality that shapes and informs the community. The multidisciplinary nature of the field means that submissions are welcomed on a wide range of topics including, but not limited to:

    • Original research studies of Virtual Reality, Augmented Reality, Mixed Reality and real-time visualization applications
    • Development and evaluation of systems, tools, techniques and software that advance the field, including:
      • Display technologies, including Head Mounted Displays, simulators and immersive displays
      • Haptic technologies, including novel devices, interaction and rendering
      • Interaction management, including gesture control, eye gaze, biosensors and wearables 
      • Tracking technologies
    • VR/AR/MR in medicine, including training, surgical simulation, rehabilitation, and tissue/organ modelling.
    • Impactful and original applications and studies of VR/AR/MR’s utility in areas such as manufacturing, business, telecommunications, arts, education, design, entertainment and defence
    • Research demonstrating new techniques and approaches to designing, building and evaluating virtual and augmented reality systems
    • Original research studies assessing the social, ethical, data or legal aspects of VR/AR/MR

    To complement original research articles, the journal also welcomes papers that provide state of the art reviews of specific aspects of VR/MR/AR. Such papers must be rigorous and represent a valuable resource for researcher and practitioners.

    The journal’s audience includes those undertaking research in academia and industry, and developers and users of applications.  Since readers may therefore be unfamiliar with all aspects of a specific topic being discussed, emphasis will be placed on clear, well-written, and accessible articles which will appeal to a multidisciplinary audience. 

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    Instructions for Authors


  • Call for Papers: Special Issue on XR (VR...
  • Author Academy: Training for Authors
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    English Language Editing


  • Copyright Information

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