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Computer Science - Image Processing | Virtual Reality (Editorial Board)

Virtual Reality

Virtual Reality

Founding Editor: R. Earnshaw; J. Vince
Editors-in-Chief: R.D. Macredie; D. Ballin

ISSN: 1359-4338 (print version)
ISSN: 1434-9957 (electronic version)

Journal no. 10055

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Daniel Ballin
Ideas Crucible, UK

Prof. Robert D. Macredie
Brunel University, UK


Prof. Woodrow Barfield (USA)
Chapel Hill, USA

Prof. Mark Billinghurst (Australia)
University of South Australia, Australia

Prof. Marc Cavazza (UK)
University of Kent, UK


Prof. Rae E. Earnshaw
University of Bradford,and Glyndwr University, UK

Prof. John A. Vince
Bournemouth University, UK


Prof. Norman Badler, USA
Prof. Massimo Bergamasco, Italy
Prof. Doug Bowman, USA 
Prof. Adrian Cheok, Malaysia and UK
Dr Seungmoon Choi, Korea
Dr Pietro Cipresso, Italy
Prof. Rudy Darken, USA
Prof. Tom DeFanti, USA
Dr Stephen R. Ellis, USA
Prof. Steven Feiner, USA
Prof. Henry Fuchs, USA
Dr Thomas Furness, USA
Dr Osvaldo Gervasi, Italy 
Dr Marco Gillies, UK
Dr Martin Göbel, Germany
Dr Matthias Harders, Austria
Dr Ilona Heldal, Norway
Prof. Masahiko Inami, Japan
Prof. Roy S. Kalawsky, UK
Dr Mark Mine, USA
Dr Zhigeng Pan, China 
Dr Nicholas F. Polys, USA 
COL Richard M. Satava, USA
Prof. Dr. Dieter Schmalstieg, Austria
Prof. Anna Spagnolli, Italy
Dr. Jan P. Springer, UK
Prof. Kay Stanney, USA
Prof. Robert J. Stone, UK
Prof. Peter Thomas, Australia
Suzanne Weghorst, USA
Derek Wills, UK


Kathryn Baxter

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For authors and editors

  • Journal Citation Reports®
    2017 Impact Factor
  • 1.375
  • Aims and Scope

    Aims and Scope


    The aim of the journal is to disseminate research and provoke discussion in the area of Virtual Reality.  The multidisciplinary nature of the field means that submissions will be welcomed on a wide range of topics including, but not limited to, the following:

    • Virtual Reality Technology and Software Systems
    • Design of VR systems and VEs
    • Human Factors
    • Virtual Reality Applications
    • Assessment of Virtual Reality Systems
    • Philosophical and Ethical Issues
    • Advances Relevant to Virtual Reality

    The journal also welcomes research contributions on specific application areas including, but not limited to, the following:

    • Business and Commerce
    • Defence and Military
    • Education and Training
    • Entertainment and Gaming
    • Fashion,
    • Heritage
    • Medicine
    • Telecommunications
    • Visualisation

    Since readers may be unfamiliar with the technical detail of the specific topic being discussed, emphasis will be placed on clear, well-written, and accessible articles which will appeal to a multidisciplinary audience.  The journal's audience includes those undertaking basic and applied research in either academia or industry, alongside developers and users of applications. 

    To complement the academic papers, the journal will also accept shorter reports and communications.  This will provide a forum for research that is at an early stage. Product reviews will also be considered - such reviews must be of interest to those practically involved in Virtual Reality research and development.  Articles providing overviews of research laboratories or application development teams working in the VR/VE area are also welcomed.

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    Instructions for Authors


  • Call for Papers: Special Issue on XR (VR...
  • Author Academy: Training for Authors
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    English Language Editing


  • Copyright Information

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