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Table of contents (18 papers)
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Man and Machine
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Chess Programs
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Computer Chess and AI
Keywords
About this book
Computers, Chess, and Cognition presents an excellent up-to-date description of developments in computer chess, a rapidly advancing area in artificial intelligence research. This book is intended for an upper undergraduate and above level audience in the computer science (artificial intelligence) community. The chapters have been edited to present a uniform terminology and balanced writing style, to make the material understandable to a wider, less specialized audience. The book's primary strengths are the description of the workings of some major chess programs, an excellent review of tree searching methods, discussion of exciting new research ideas, a philosophical discussion of the relationship of computer game playing to artificial intelligence, and the treatment of computer Go as an important new research area. A complete index and extensive bibliography makes the book a valuable reference work. The book includes a special foreword by Ken Thompson, author of the UNIX operating system.
Editors and Affiliations
Bibliographic Information
Book Title: Computers, Chess, and Cognition
Editors: T. Anthony Marsland, Jonathan Schaeffer
DOI: https://doi.org/10.1007/978-1-4613-9080-0
Publisher: Springer New York, NY
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eBook Packages: Springer Book Archive
Copyright Information: Springer-Verlag New York Inc. 1990
Softcover ISBN: 978-1-4613-9082-4Published: 12 October 2011
eBook ISBN: 978-1-4613-9080-0Published: 06 December 2012
Edition Number: 1
Number of Pages: XII, 323
Topics: Artificial Intelligence