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Game User Experience And Player-Centered Design

Editors:

  • Coverage of the basic components of game user experience and player psychology
  • Analysis of the impact of game user experience on game development cycles and game design
  • Evolution of game user experience in the new era of VR and AR
  • Evaluation and validation of the different techniques for measuring game user experience
  • Case studies on contemporary video games that focus on player experience

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Table of contents (22 chapters)

  1. Front Matter

    Pages i-xi
  2. Cognition and Player Psychology

    1. Front Matter

      Pages 1-1
    2. ERP Correlates of Working Memory Load in Excessive Video Game Players

      • Metehan Irak, Can Soylu, Özüm Karya Sakman, Gözem Turan
      Pages 3-20
    3. Integrate: A Digital Game for Testing Conformity in Decision Making

      • Jin H. Kim, Sidan Fan, Sonya I. McCree, Sercan Şengün
      Pages 21-42
  3. Modelling and Measuring Player Experience

    1. Front Matter

      Pages 121-121
    2. Developing Gaming Instinctual Motivation Scale (GIMS): Item Development and Pre-testing

      • Ai Ni Teoh, Divjyot Kaur, Roberto Dillon, Dayana Hristova
      Pages 163-182
    3. The Game Experience Model (GEM)

      • Tomi “bgt” Suovuo, Natasha Skult, Tapani N. Joelsson, Petter Skult, Werner Ravyse, Jouni Smed
      Pages 183-205
    4. Driven, Imaginative, and Casual Game Experiences

      • Jukka Vahlo, Aki Koponen
      Pages 207-229
    5. Physiological Measures in Game User Research

      • Ecehan Akan, Mehmet İlker Berkman
      Pages 231-249
  4. Game Design and Player Experience

    1. Front Matter

      Pages 251-251
    2. The Ethics of Game Experience

      • Sami Hyrynsalmi, Kai K. Kimppa, Jouni Smed
      Pages 253-263
    3. Death and Rebirth in Platformer Games

      • Edward F. Melcer, Marjorie Ann M. Cuerdo
      Pages 265-293
  5. Case Studies of Computer Games

    1. Front Matter

      Pages 347-347
    2. The Relationship Between Cohesive Game Design and Player Immersion: A Case Study of Original Versus Reboot Thief

      • Ysabelle Coutu, Yangyuqi Chang, Wendi Zhang, Sercan Şengün
      Pages 349-359

About this book

This book provides an introduction and overview of the rapidly evolving topic of game user experience, presenting the new perspectives employed by researchers and the industry, and highlighting the recent empirical findings that illustrate the nature of it. The first section deals with cognition and player psychology, the second section includes new research on modeling and measuring player experience, the third section focuses on the impact of game user experience on game design processes and game development cycles, the fourth section presents player experience case studies on contemporary computer games, and the final section demonstrates the evolution of game user experience in the new era of VR and AR.


The book is suitable for students and professionals with different disciplinary backgrounds such as computer science, game design, software engineering, psychology, interactive media, and many others.



Editors and Affiliations

  • Department of Game Design, Bahcesehir University, Istanbul, Turkey

    Barbaros Bostan

About the editor

Barbaros Bostan is an Associate Professor in the Digital Game Design department at the Bahcesehir University/Turkey. He has a Ph.D. in Information Systems (2007) from Marmara University, an M.B.A. (2003) from Yeditepe University, and a B.S. in Electronics and Communication Engineering (2001) from Istanbul Technical University. He worked as a post-doc researcher at IDM Institute, Games Lab of the National University of Singapore between 2008 and 2010. His research areas include computer games, presence, interactivity, gamer psychology, player motivations and player profiling. Bostan has teaching experience in the areas of game history and analysis, storytelling in games, player psychology, research methods and interactive narrative. He reviews journal articles and book chapters for various journals and publishers, local and international. He was the editor of Gamer Psychology and Behavior book published by Springer. He was also one of the section editors of Encyclopedia of Computer Graphics and Games published by Springer. 



Bibliographic Information

Buy it now

Buying options

eBook USD 149.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 199.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book USD 199.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access