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  • © 2019

Computer Music Instruments II

Realtime and Object-Oriented Audio

Authors:

  • Suitable for advanced undergraduate and postgraduate students in music and signal processing, and for practitioners and researchers
  • Demonstrates how the object-oriented programming paradigm is useful in the modelling of computer music instruments
  • Companion volume to book Computer Music Instruments: Foundations, Design and Development

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Table of contents (20 chapters)

  1. Front Matter

    Pages i-xx
  2. Towards Realtime Audio in C

    1. Front Matter

      Pages 1-1
    2. Introduction to the Programming Environment

      • Victor Lazzarini
      Pages 3-17
    3. Data Types and Operators

      • Victor Lazzarini
      Pages 19-29
    4. Standard Input and Output

      • Victor Lazzarini
      Pages 31-37
    5. Control of Flow

      • Victor Lazzarini
      Pages 39-53
    6. Arrays and Pointers

      • Victor Lazzarini
      Pages 55-65
    7. Functions

      • Victor Lazzarini
      Pages 67-83
    8. Structures

      • Victor Lazzarini
      Pages 85-94
    9. Memory Management

      • Victor Lazzarini
      Pages 95-103
    10. File Input and Output

      • Victor Lazzarini
      Pages 105-113
    11. Soundfiles

      • Victor Lazzarini
      Pages 115-129
    12. Realtime Audio

      • Victor Lazzarini
      Pages 131-154
    13. Realtime MIDI

      • Victor Lazzarini
      Pages 155-182
  3. Object-Oriented Audio in C++

    1. Front Matter

      Pages 183-183
    2. Oscillators

      • Victor Lazzarini
      Pages 185-197
    3. Interpolation

      • Victor Lazzarini
      Pages 199-217
    4. Envelopes

      • Victor Lazzarini
      Pages 219-233
    5. Filters

      • Victor Lazzarini
      Pages 235-248
    6. AuLib

      • Victor Lazzarini
      Pages 249-264

About this book

This book is divided into two parts. The chapters in Part I offer a comprehensive introduction to the C language and to fundamental programming concepts, followed by an explanation of realtime audio programming, including audio synthesis and processing. The chapters in Part II demonstrate how the object-oriented programming paradigm is useful in the modelling of computer music instruments, each chapter shows a set of instrument components that are paired with key C++ programming concepts. Ultimately the author discusses the development of a fully-fledged object-oriented library.

Together with its companion volume, Computer Music Instruments: Foundations, Design and Development, this book provides a comprehensive treatment of computational instruments for sound and music. It is suitable for advanced undergraduate and postgraduate students in music and signal processing, and for practitioners and researchers. Some understanding of acoustics and electronic music would be helpful to understand some applications, but it's not strictly necessary to have prior knowledge of audio DSP or programming, while C / C++ programmers with no experience of audio may be able to start reading the chapters that deal with sound and music computing.

Authors and Affiliations

  • Department of Music, Maynooth University, Maynooth, Ireland

    Victor Lazzarini

About the author

Victor Lazzarini is the Dean of the Dept. of Arts, Celtic Studies and Philosophy of the National University of Ireland, Maynooth, Ireland.

Bibliographic Information

Buy it now

Buying options

eBook USD 79.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Hardcover Book USD 99.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access