Overview
- Identifies the regional specificities of esports in the Asia-Pacific: structures, regulatory frameworks, and practices
- Shares unique but also significantly interconnected experiences across the Asia-Pacific region
- Provides possible directions for future research in the field of esports
Part of the book series: Palgrave Series in Asia and Pacific Studies (PSAPS)
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Table of contents (12 chapters)
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Ecosystem
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Communities
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Identities
Keywords
About this book
Reviews
“Esports in the Asia-Pacific is a timely exploration of organized videogame competition cultures. These essays provide a valuable perspective on the challenges that arise from professionalization under local conditions, including issues of integrity, discrimination, community engagement, wellbeing, identity, and labor politics. These universal concerns are relevant not only to esportsbut to our digital leisure and life in play. If you're curious about the fascinating and distinctive regional worlds of esports, this book is the perfect starting point for game and sports scholars alike.” (Emma Witkowski, RMIT University, Australia)
Editors and Affiliations
About the editors
Paul Martin is an Associate Professor in Digital Media and Communications in the School of International Communications at the University of Nottingham Ningbo China. He conducts research on computer games and computer game culture, focusing on three main areas: game cultures, games and meaning; and game studies as an academic field. He is a founder member of the Chinese Digital Games Research Association (CDiGRA) and currently serves as its president.
Bibliographic Information
Book Title: Esports in the Asia-Pacific
Book Subtitle: Ecosystem, Communities, and Identities
Editors: Filippo Gilardi, Paul Martin
Series Title: Palgrave Series in Asia and Pacific Studies
DOI: https://doi.org/10.1007/978-981-99-3796-7
Publisher: Palgrave Macmillan Singapore
eBook Packages: Social Sciences, Social Sciences (R0)
Copyright Information: The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Singapore Pte Ltd. 2023
Hardcover ISBN: 978-981-99-3795-0Published: 25 October 2023
Softcover ISBN: 978-981-99-3798-1Due: 10 March 2024
eBook ISBN: 978-981-99-3796-7Published: 24 October 2023
Series ISSN: 2662-7922
Series E-ISSN: 2662-7930
Edition Number: 1
Number of Pages: XV, 272
Number of Illustrations: 3 b/w illustrations, 2 illustrations in colour
Topics: Popular Culture , Media and Communication, Game Development, Digital/New Media, Asian Business