Skip to main content
  • Book
  • © 2020

Transactions on Edutainment XVI

  • Gives a forum for stimulating and innovative research ideas in edutainment
  • Contains detailed papers on up-to-date topics in edutainment
  • Includes an editorial that gives a concise but informative introduction to each paper

Part of the book series: Lecture Notes in Computer Science (LNCS, volume 11782)

Part of the book sub series: Transactions on Edutainment (TEDUTAIN)

Buy it now

Buying options

eBook USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access

This is a preview of subscription content, log in via an institution to check for access.

Table of contents (27 chapters)

  1. Front Matter

    Pages i-xiii
  2. Image and Graphics

    1. Front Matter

      Pages 55-55
    2. DPNet: A Dual Path Network for Road Scene Semantic Segmentation

      • Lu Ye, Jiayi Zhu, Wujie Zhou, Ting Duan, Sugianto Sugianto, George Kofi Agordzo et al.
      Pages 57-69
    3. Detecting Aging Substation Transformers by Audio Signal with Deep Neural Network

      • Wei Ye, Jiasai Sun, Min Xu, Xuemeng Yang, Hongliang Li, Yong Liu
      Pages 70-82
    4. Deep Residual SENet for Foliage Recognition

      • Wensheng Yan, Youqing Hua
      Pages 92-104
  3. VR/AR

    1. Front Matter

      Pages 115-115
    2. A Virtual Marine Ranch for Underwater Tourism

      • Jiahui Liu, Jinxin Kang, Pengcheng Fu, Hong Yan
      Pages 117-125
    3. A Virtual Reality Training System for Flood Security

      • Rui Dai, Zizhen Fan, Zhigeng Pan
      Pages 126-134
    4. Life Science Immersive System Based on Virtual Reality

      • Yu Gao, Yin Wang, Yihao Chen, Jie Chang, Shouping Wang
      Pages 135-145
    5. Augmented Reality Animation for Pancreatic Surgery

      • Wei Xuan, Ling-ling Cui, Xin Lv
      Pages 146-153
    6. Human Skeleton Control with the Face Expression Changed Synchronously

      • YueKun Jing, CongCong Wang, ZhiGeng Pan, ZhenWei Yao, MingMin Zhang
      Pages 154-162
    7. Context Construction and Virtual Human Based Intelligent Navigation in Virtual Experiment

      • Zhigeng Pan, Dan Yu, Yongheng Li, Mingliang Cao
      Pages 163-171

About this book

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. 

The 27 papers presented in this issue were organized in topical sections named: e-learning and on-line apps; image and graphics; VR/AR; CV and AI; and animation and miscellaneous. 

Editors and Affiliations

  • Hangzhou Normal University, Hangzhou, China

    Zhigeng Pan

  • Imagineering Institute, Nusajaya, Malaysia

    Adrian David Cheok

  • University of Education, Weingarten, Germany

    Wolfgang Müller

  • Zhejiang University, Hangzhou, China

    Mingmin Zhang

Bibliographic Information

Buy it now

Buying options

eBook USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access