Overview
- Aligns Common Core Standards
- Includes replicable lessons in each chapter
- Additional multimedia content accessible in browser or via SN More Media App
Part of the book series: Springer Texts in Education (SPTE)
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Table of contents (6 chapters)
Keywords
About this book
This book provides real-world examples of incorporating gamified learning into elementary school classrooms. Scaffolded by relevant research on gamification, literacy, and pedagogy support, this book focuses on how to seamlessly integrate and gamify literacy instruction in a fun, engaging, and unique way.
Each chapter is tied to a specific genre, supported by national standards, and represented through developed lesson plans. The gamified activities and tasks provide a framework for meeting standards-based learning objectives.
Chapters consist of:
· genre specific adventure quests to guide students through lessons;
· project-based activities focused on art, listening, speaking, and writing;
· anchor texts and text sets centered on the chapter’s theme;
· material lists, resource materials, and graphic images to support understanding;
· teaching tips and differentiation strategies to support novice and career teachers alike.
This book is aimed at preservice teachers, university faculty, practicing teachers, instructional coaches, and administrative instructional leaders.
Authors and Affiliations
About the authors
Dr. Haas’ experience in literacy education includes teaching at the K-12, undergraduate, and graduate levels. Additional experiences include instructional coaching, professional development, curriculum design, and department administration. Opportunities in highly diverse settingshave acted as both a catalyst and foundation for her focus on integrating and connecting literacy across disciplines through culturally and linguistically responsive instructional practices. She is particularly interested in technology-based literacy opportunities for underrepresented populations through engagement with popular culture, specifically online gaming and fanfiction.
Bibliographic Information
Book Title: Exploring Genre through Gamified Adventures in Elementary Classrooms
Authors: Jill T. Tussey, Leslie Haas
Series Title: Springer Texts in Education
DOI: https://doi.org/10.1007/978-3-031-41717-7
Publisher: Springer Cham
eBook Packages: Education, Education (R0)
Copyright Information: The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG 2023
Softcover ISBN: 978-3-031-41716-0Published: 02 January 2024
eBook ISBN: 978-3-031-41717-7Published: 01 January 2024
Series ISSN: 2366-7672
Series E-ISSN: 2366-7680
Edition Number: 1
Number of Pages: XV, 78
Number of Illustrations: 2 b/w illustrations, 2 illustrations in colour
Topics: Education, general, Pedagogic Psychology, Teaching and Teacher Education, Literacy, Literacy