Overview
- Offers practical & critical perspectives, overviews, applications on accessibility technologies, practices, & histories
- Provides suggestions for academics, educators, teachers, digital game designers, and developers as well as gamers
- Functions as an introduction to the field of disability and digital games, and features in-depth analyses & case studies
Part of the book series: Palgrave Games in Context (PAGCON)
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Table of contents (12 chapters)
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En-/Disabling Interfaces: History and Present
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Problematic Aprioris and Ableist Ideologies: (De)Constructing Dis/Ability
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Accessibility: Guidelines, Practice and Legal Issues
Keywords
About this book
Editors and Affiliations
About the editors
Dr. Markus Spöhrer is a Postdoc research associate in the project “The Interactive Gaze: On the Status and Ethics of Surveillance Images in Digital Games” at the International Center for Ethics in the Sciences and Humanities (IZEW, University of Tübingen,Germany). He studied American Studies, German and English literature (University of Tübingen), and Media Studies (University of Miami). He has a doctorate in Media Studies from the University of Konstanz, Germany. His main research areas are dis/ability and digital Media, digital games, and Science and Technology Studies (STS).
Prof. Dr. Beate Ochsner is a Professor of Media Studies at the University of Konstanz. Before, she was an assistant professor at the University of Mannheim and a guest professor at the Universities of Innsbruck, Basel, and St. Gallen. In 2002, she habilitated with the thesis DeMONSTRAtion. Zur Repräsentation des Monsters und des Monströsen in Literatur, Fotographie und Film. Also she is spokesperson of the research unit “Media and Participation” and principal investigator of subproject 2 “Techno-sensory processes of participation: App-practices and dis/ability.”
Bibliographic Information
Book Title: Disability and Video Games
Book Subtitle: Practices of En-/Disabling Modes of Digital Gaming
Editors: Markus Spöhrer, Beate Ochsner
Series Title: Palgrave Games in Context
DOI: https://doi.org/10.1007/978-3-031-34374-2
Publisher: Palgrave Macmillan Cham
eBook Packages: Literature, Cultural and Media Studies, Literature, Cultural and Media Studies (R0)
Copyright Information: The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG 2024
Hardcover ISBN: 978-3-031-34373-5Published: 19 December 2023
Softcover ISBN: 978-3-031-34376-6Due: 19 January 2024
eBook ISBN: 978-3-031-34374-2Published: 18 December 2023
Series ISSN: 2731-5029
Series E-ISSN: 2731-5037
Edition Number: 1
Number of Pages: XIX, 357
Number of Illustrations: 35 b/w illustrations
Topics: Popular Culture , Media and Communication, Education, general, Digital/New Media