Overview
- Explains how to test the concept of a game idea before actually creating a game
- Defines the major elements in common game mechanics such as movement, combat, and resource management
- Explains how psychology can influence player behavior in games
Part of the book series: International Series on Computer, Entertainment and Media Technology (ISCEMT)
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Table of contents (26 chapters)
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Part II
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Part III
Keywords
About this book
The Structure of Game Design is designed to help aspiring and existing game designers turn their ideas into working games. Creating a game involves understanding the core foundational elements of all types of games from paper-based games to the latest video games. By understanding how these core principles work in all types of games, you can apply these same principles to design your own game.
Games are about goals, structure, play and fun. While everyone will always have their own idea of what might be “fun”, any game designer can maximize player enjoyment through meaningful choices that offer various risks and rewards. Such challenges, combined with rules and limitations, force players to overcome obstacles and problems using a variety of skills including dexterity, puzzle solving, intelligence, and strategy. Essentially games allow players to venture forth into new worlds and overcome problems in a safe but exciting environment that allows them to triumph in the end.Just as playing games have proven popular around the world to all ages, genders, and cultures, so has game designing proven equally popular. Games can challenge players to make the best move, solve puzzles, engage in combat, manage resources, and tell stories. By understanding how randomness, psychology, and balance can change the way games play, readers can decide what game elements are best for their own game creation.
Whether your goal is to make money, learn something new, make a social statement, improve on an existing game idea, or challenge your artistic, programming, or design skills, game design can be just as much fun as game playing. By knowing the parts of a game, how they work, how they interact, and why they’re fun, you can use your knowledge to turn any idea into a game that others can play and enjoy.
Authors and Affiliations
About the author
Bibliographic Information
Book Title: The Structure of Game Design
Authors: Wallace Wang
Series Title: International Series on Computer, Entertainment and Media Technology
DOI: https://doi.org/10.1007/978-3-031-32202-0
Publisher: Springer Cham
eBook Packages: Computer Science, Computer Science (R0)
Copyright Information: The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG 2023
Softcover ISBN: 978-3-031-32201-3Published: 21 June 2023
eBook ISBN: 978-3-031-32202-0Published: 19 June 2023
Series ISSN: 2364-947X
Series E-ISSN: 2364-9488
Edition Number: 1
Number of Pages: XVI, 282
Number of Illustrations: 7 b/w illustrations, 44 illustrations in colour
Topics: Game Development, Multimedia Information Systems, User Interfaces and Human Computer Interaction