Skip to main content

The Language of Creative AI

Practices, Aesthetics and Structures

  • Book
  • © 2022

Overview

  • Offers a range of perspectives to discuss creative AI, from technologists, artists, musicians, researchers and academics
  • Presents a systematic thesis of the main role of AI with human creativity for the benefit of technologists and creatives
  • Includes creative AI research and case studies on interactive/visual art, music performance and robotic improvisation

Part of the book series: Springer Series on Cultural Computing (SSCC)

This is a preview of subscription content, log in via an institution to check access.

Access this book

eBook USD 139.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 179.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book USD 179.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access

Licence this eBook for your library

Institutional subscriptions

Table of contents (15 chapters)

  1. Aesthetics and Contexts

  2. Structures and Frameworks

Keywords

About this book

Creative AI defines art and media practices that have AI embedded into the process of creation, but also encompass novel AI approaches in the realisation and experience of such work, e.g. robotic art, distributed AI artworks across locations, AI performers, artificial musicians, synthetic images generated by neural networks, AI authors and journalist bots.

This book builds on the discourse of AI and creativity and extends the notion of embedded and co-operative creativity with intelligent software. It does so through a human-centred approach in which AI is empowered to make the human experience more creative. It presents ways-of-thinking and doing by the creators themselves so as to add to the ongoing discussion of AI and creativity at a time when the field needs to expand its thinking. This will avoid over-academization of this emerging field, and help counter engrained prejudice and bias. The Language of Creative AI contains technical descriptions, theoretical frameworks, philosophical concepts and practice-based case studies. It is a compendium of thinking around creative AI for technologists, human-computer interaction researchers and artists who are wishing to explore the creative potential of AI.

Editors and Affiliations

  • University of Nottingham, Nottingham, UK

    Craig Vear

  • IOCT, De Montfort University, Leicester, UK

    Fabrizio Poltronieri

About the editors

Craig Vear is Professor of Music and Computer Science at the University of Nottingham, UK. His research is naturally hybrid as he draws together the fields of music, digital performance, creative technologies, Artificial Intelligence, creativity, gaming, mixed reality and robotics. He has been engaged in practice-based research with emerging technologies for nearly three decades, and was editor for The Routledge International Handbook of Practice-Based Research, published in 2022. His recent monograph The Digital Score: Creativity, Musicianship and Innovation, was published by Routledge in 2019, and he is Series Editor of Springer’s Cultural Computing Series. In 2021 he was awarded a €2Million ERC Consolidator Grant to continue to develop his Digital Score research.

Fabrizio Augusto Poltronieri is a computer artist, researcher, and curator interested in the relationships between Art, Digital Media, Design, and Technology. His expertise is in developing creative coding and its exchanges with philosophical questions. He is an Associate Professor in Creative Technologies at IOCT (Institute of Creative Technologies), De Montfort University. He holds a PhD in Semiotics from the Pontifical Catholic University of São Paulo (PUC/SP), Brazil. In 2011-2012, he was awarded a fellowship to develop a Postdoctoral research project on the early days of computer art at the Royal College of Art in London. One of the outcomes of this research was a major exhibition with four pioneer computer artists. This exhibition, entitled ‘Primary Codes’, took place in Rio de Janeiro, Brazil, in 2015. His second Postdoctoral research, at Leuphana Universität’s Gamification Lab, in Lüneburg, Germany, was on how the universe of video games, the notions of gamification, and post-history affect the production of language mediated by digital apparatuses. He has been exhibiting his artworks around the globe. His work is part of important collections, such as the Victoria and Albert Museum in London. In 2021, Fabrizio was one of the artists representing the UK in the World Expo Dubai with an AI artwork.



Bibliographic Information

  • Book Title: The Language of Creative AI

  • Book Subtitle: Practices, Aesthetics and Structures

  • Editors: Craig Vear, Fabrizio Poltronieri

  • Series Title: Springer Series on Cultural Computing

  • DOI: https://doi.org/10.1007/978-3-031-10960-7

  • Publisher: Springer Cham

  • eBook Packages: Computer Science, Computer Science (R0)

  • Copyright Information: The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG 2022

  • Hardcover ISBN: 978-3-031-10959-1Published: 06 November 2022

  • Softcover ISBN: 978-3-031-10962-1Published: 07 November 2023

  • eBook ISBN: 978-3-031-10960-7Published: 05 November 2022

  • Series ISSN: 2195-9056

  • Series E-ISSN: 2195-9064

  • Edition Number: 1

  • Number of Pages: XXIX, 276

  • Number of Illustrations: 40 b/w illustrations, 56 illustrations in colour

  • Topics: User Interfaces and Human Computer Interaction, Artificial Intelligence, Computer Applications, Machine Learning

Publish with us