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Everyday Virtual and Augmented Reality

  • Book
  • © 2023

Overview

  • Maximizes readers understanding of VR/AR in everyday environments
  • Provides an inventory of methods on research and engineering of VR/AR systems for everyday context
  • Includes a broad overview of application areas and scenarios going beyond traditional laboratory settings

Part of the book series: Human–Computer Interaction Series (HCIS)

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Table of contents (9 chapters)

Keywords

About this book

This edited book introduces readers to the area of “Everyday Virtual and Augmented Reality”. With Virtual and Augmented Reality technologies, becoming more pervasive in our homes and workplaces, new use cases and scenarios emerge together with new challenges that need to be addressed. These challenges encompass the design and implementation of appropriate VR/AR applications for ordinary environments that were not built with the explicit intention of supporting VR systems. The everyday/domestic environments present a range of issues that are usually not present in the physical locations purposed for VR and AR use in academic or professional environments, such as constrained spaces, presence of obstacles, absence of instrumentation, social and organizational restrictions etc.

To address the above challenges, we collect the latest work from the Virtual Reality and Augmented Reality research community, by combining the presentation of general definitions and characterization of thefield, of interaction concepts and techniques, of a variety of use cases and areas. The constellation of different environment examples (from education, sport to consumer and marketing), from across the globe and platforms, provide a comprehensive discussion on scientific and engineering methods, which enable the development of VR/AR systems in everyday context.


Editors and Affiliations

  • KU Leuven, Leuven, Belgium

    Adalberto Simeone

  • Human-Computer Interaction Group, University of Trier, Trier, Germany

    Benjamin Weyers

  • Liverpool Business School, Liverpool John Moores University, Liverpool, UK

    Svetlana Bialkova

  • HIT Lab NZ, University of Canterbury, Christchurch, New Zealand

    Robert W. Lindeman

Bibliographic Information

  • Book Title: Everyday Virtual and Augmented Reality

  • Editors: Adalberto Simeone, Benjamin Weyers, Svetlana Bialkova, Robert W. Lindeman

  • Series Title: Human–Computer Interaction Series

  • DOI: https://doi.org/10.1007/978-3-031-05804-2

  • Publisher: Springer Cham

  • eBook Packages: Computer Science, Computer Science (R0)

  • Copyright Information: The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG 2023

  • Hardcover ISBN: 978-3-031-05803-5Published: 19 February 2023

  • Softcover ISBN: 978-3-031-05806-6Published: 20 February 2024

  • eBook ISBN: 978-3-031-05804-2Published: 18 February 2023

  • Series ISSN: 1571-5035

  • Series E-ISSN: 2524-4477

  • Edition Number: 1

  • Number of Pages: XII, 249

  • Number of Illustrations: 8 b/w illustrations, 75 illustrations in colour

  • Topics: User Interfaces and Human Computer Interaction, Computers and Society

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