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The Influence of Delay on Cloud Gaming Quality of Experience

  • Investigates the impact of delay on cloud/live stream gaming quality of experience (QoE)
  • Identifies the game characteristics influencing the delay sensitivity and evaluates
  • Presents delay compensation techniques that mitigate the impact of delay and delay variation on gaming QoE

Part of the book series: T-Labs Series in Telecommunication Services (TLABS)

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Table of contents (6 chapters)

  1. Front Matter

    Pages i-xix
  2. Introduction

    • Saeed Shafiee Sabet
    Pages 1-5
  3. Gaming QoE Assessment

    • Saeed Shafiee Sabet
    Pages 7-30
  4. Influence of Delay on Gaming QoE

    • Saeed Shafiee Sabet
    Pages 31-65
  5. Influence of Time-Varying Delay on Gaming QoE

    • Saeed Shafiee Sabet
    Pages 67-90
  6. Delay Compensation Technique

    • Saeed Shafiee Sabet
    Pages 91-118
  7. Conclusion and Outlook

    • Saeed Shafiee Sabet
    Pages 119-127
  8. Back Matter

    Pages 129-156

About this book

This book provides an understanding of the impact of delay on cloud gaming Quality of Experience (QoE) and proposes techniques to compensate for this impact, leading to a better gaming experience when there are network delays. The author studies why some games in the cloud are more delay sensitive than others by identifying game characteristics influencing a user's delay perception and predicting the gaming QoE degraded by the delay. The author also investigates the impact of jitter and serial-position effects on gaming QoE and delay. Using the insight gained, the author presents delay compensation techniques that can mitigate the negative influence of delay on gaming QoE that use the game characteristics to adapt the games.

Authors and Affiliations

  • Holistic Systems, Simula Metropolitan Center for Digital Engineering, Oslo, Norway

    Saeed Shafiee Sabet

About the author

Saeed Shafiee Sabet received the master’s degree in information technology from the University of Tehran in 2018 and Ph.D. degree from Technische Universität Berlin on modeling the gaming quality of experience under the supervision of Prof. Dr.-Ing. S. Möller. in 2021. He is currently a PostDoctoral researcher at Simula Research Lab and Oslo Metropolitan University, working on applied artificial intelligence in user quality of experience and virtual reality. His research interests include multimedia systems and networking specifically cloud gaming, VR, and applied AI for multimedia systems.

Bibliographic Information

Buy it now

Buying options

eBook USD 109.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 139.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book USD 139.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access