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Games and Narrative: Theory and Practice

  • Book
  • © 2022

Overview

  • Coverage of the emerging approaches and advances in the field
  • Discussions on the recent issues, challenges, solutions, and strategies
  • The evolution of game narrative in the new era of VR, AR and MR

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Table of contents (22 chapters)

  1. Narrative Design and Theory

  2. Social and Cultural Studies

  3. New Technologies and Approaches

  4. Practices and Case Studies

Keywords

About this book

This book provides an introduction and overview of the rapidly evolving topic of game narratives, presenting the new perspectives employed by researchers and the industry, highlighting the recent empirical findings that illustrate the nature of it. The first section deals with narrative design and theory, the second section includes social and cultural studies on game narrative, the third section focuses on new technologies and approaches for the topic, the fourth section presents practices and case studies, and the final section provides industry cases from professionals. 

Editors and Affiliations

  • Fac of Communication, Mueyyedzade Mah, Bahcesehir University, Beyoğlu, Istanbul, Turkey

    Barbaros Bostan

About the editor

Barbaros Bostan is a Professor in the Digital Game Design department at the Bahcesehir University/Turkey. He has a Ph.D. in Information Systems (2007) and he worked as a postdoctoral researcher at IDM Institute, Games Lab of the National University of Singapore between 2008 and 2010. His research areas include computer games, presence, interactivity, gamer psychology, player motivations and player profiling. Bostan has teaching experience in the areas of game history and analysis, storytelling in games, player psychology, research methods and interactive narrative. He was the editor of "Gamer Psychology and Behavior" and "Game User Experience and Player-Centered Design" books published by Springer. He was also one of the section editors of "Encyclopedia of Computer Graphics and Games" published by Springer

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