Skip to main content
Book cover

Smart Pedagogy of Game-based Learning

  • Book
  • © 2021

Overview

  • Includes numerous step-by-step tutorials help the reader learn quickly
  • Provides extensive information on next generation Flash technologies to prepare readers for the future
  • Offers ten tips on how to protect Flash sites from hackers

Part of the book series: Advances in Game-Based Learning (AGBL)

This is a preview of subscription content, log in via an institution to check access.

Access this book

eBook USD 129.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 169.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access

Licence this eBook for your library

Institutional subscriptions

Table of contents (15 chapters)

Keywords

About this book

This book addresses the role of appropriate, specialized, structured pedagogy for game-based learning. It is an important reference for researchers who have carried out studies in the field of game-based learning with a focus on the digital learning environment. The educational landscape has dramatically changed in times of global pandemic urging us to search for new solutions, new educational pathways, and new agents for knowledge development. There is a need to support learning by using digital learning materials during remote learning or distance learning, where pedagogically structured game-based learning elements can play a role in motivating students to achieve.


Utilizing game-based learning in education is not new, but this book adds substantially to the research base of the topic. The book reveals many new concepts, such as, balancing games and learning, supporting knowledge development, supporting the development of motivation, supporting balanced cognitive load in an effort to avoid ineffective forms of game-based learning  





Editors and Affiliations

  • Faculty of Education, Psychology and Art, University of Latvia, Riga, Latvia

    Linda Daniela

About the editor

Linda Daniela is a professor and senior researcher, Dean of Faculty of Education, Psychology and Art, Chair of the Council for PhD Defence in Education in University of Latvia. She also serves as Expert in Education at the Council of Sciences of the Republic of Latvia.

Her expertise spans Technology enahnced learning, Smart Pedagogy, Virtual Education, Smart Education, Digital Learning Materials, Educational technologies for learning, Educational robotics, Educational processes and solutions for reducing social exclusion from the educational processes, and Behavioral problems.

Professor Daniela is an author and co-author of more than 80 publications about processes in all dimensions of education. She has been involved in more than 30 research projects.

Bibliographic Information

  • Book Title: Smart Pedagogy of Game-based Learning

  • Editors: Linda Daniela

  • Series Title: Advances in Game-Based Learning

  • DOI: https://doi.org/10.1007/978-3-030-76986-4

  • Publisher: Springer Cham

  • eBook Packages: Education, Education (R0)

  • Copyright Information: The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG 2021

  • Hardcover ISBN: 978-3-030-76985-7Published: 12 September 2021

  • Softcover ISBN: 978-3-030-76988-8Published: 13 September 2022

  • eBook ISBN: 978-3-030-76986-4Published: 11 September 2021

  • Series ISSN: 2567-8086

  • Series E-ISSN: 2567-8485

  • Edition Number: 1

  • Number of Pages: XX, 220

  • Number of Illustrations: 8 b/w illustrations, 38 illustrations in colour

  • Topics: Education, general, Game Development, Game Development

Publish with us