Skip to main content
  • Book
  • Open Access
  • © 2020

Technology, Design and the Arts - Opportunities and Challenges

  • Illustrates the widening intersection and importance of technology and the arts
  • Explains how interdisciplinary challenges can be addressed effectively
  • Generates new creative ideas through technology’s interaction with the arts
  • Shares many insights of artists and technologists on the creative process
  • Enables current and future opportunities in technology and the arts to be realized

Part of the book series: Springer Series on Cultural Computing (SSCC)

Buy it now

Buying options

Softcover Book USD 49.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book USD 59.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access

Table of contents (20 chapters)

  1. Front Matter

    Pages i-xxv
  2. A Panoramic View of the Field

    1. Front Matter

      Pages 1-1
  3. Facilitating Communication Between the Arts, Technology, and Audiences

    1. Front Matter

      Pages 23-23
    2. Use of Digital Holography to Re-Encode and Image Chinese Movable Type Printing

      • Shuo Wang, Ardeshir Osanlou, Peter Excell
      Pages 61-80Open Access
  4. Interactions Between the Arts and Data

    1. Front Matter

      Pages 81-81
    2. The FOREVER-DO Game: A Big Data Fishing Expedition

      • Jill Townsley, Carlo Ferigato
      Pages 83-102Open Access
    3. Signs of Surveillance

      • Daniel Buzzo
      Pages 159-181Open Access
  5. Audio Visual Installations to Generate Collective Human Responses

    1. Front Matter

      Pages 183-183
    2. Coral Voices

      • Marlena Novak, Jay Alan Yim
      Pages 185-207Open Access
    3. Cyberdreams: Visualizing Music in Extended Reality

      • Jonathan Weinel
      Pages 209-227Open Access
    4. Augmenting Virtual Spaces: Affective Feedback in Computer Games

      • Stuart Cunningham, John Henry, Jonathan Weinel
      Pages 229-247Open Access
  6. The Convergence of Digital Design, the Arts, Computing, and the Environment

    1. Front Matter

      Pages 249-249
    2. Chandini (A Bride for the Moon)

      • Rachel Davies, Daniel Saul
      Pages 251-270Open Access

About this book

This open access book details the relationship between the artist and their created works, using tools such as information technology, computer environments, and interactive devices, for a range of information sources and application domains.  This has produced new kinds of created works which can be viewed, explored, and interacted with, either as an installation or via a virtual environment such as the Internet.  These processes generate new dimensions of understanding and experience for both the artist and the public’s relationships with the works that are produced.  This has raised a variety of interdisciplinary opportunities and issues, and these are examined. 

The symbiotic relationship between artistic works and the cultural context in which they are produced is reviewed.  Technology can provide continuity by making traditional methods and techniques more efficient and effective.  It can also provide discontinuity by opening up new perspectives and paradigms.  This can generate new ideas, and produce a greater understanding of artistic processes and how they are implemented in practice.

Tools have been used from the earliest times to create and modify artistic works.  For example, naturally occurring pigments have been used for cave paintings.  What has been created provides insight into the cultural context and social environment at the time of creation.  There is an interplay between the goal of the creator, the selection and use of appropriate tools, and the materials and representations chosen.

Technology, Design and the Arts - Opportunities and Challenges is relevant for artists and technologists and those engaged in interdisciplinary research and development at the boundaries between these disciplines.




Editors and Affiliations

  • Department of Computer Science, Faculty of Engineering and Informatics, University of Bradford, Bradford, UK

    Rae Earnshaw

  • Faculty of Art, Science and Technology, Wrexham Glyndŵr University, Wrexham, UK

    Susan Liggett

  • Emeritus Professors, Executive Office, Wrexham Glyndŵr University, Wrexham, UK

    Peter Excell

  • MIRALab Sarl, Geneva, Switzerland

    Daniel Thalmann

Bibliographic Information

Buy it now

Buying options

Softcover Book USD 49.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book USD 59.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access