Overview
- A concise introductory text to most of the mathematics found in computer graphics
- Easy to understand concepts
- Mathematics for the non-mathematician
Part of the book series: Essential Series (ES)
Access this book
Tax calculation will be finalised at checkout
Other ways to access
About this book
John Vince will show you how to understand many of the mathematical ideas used in computer animation, virtual reality, CAD, and other areas of computer graphics.
In ten chapters you will rediscover - and hopefully discover for the first time a new way of understanding - the mathematical techniques required to solve problems and design computer programs for computer graphic applications. Each chapter explores a specific mathematical topic and takes you forward into more advanced areas until you are able to understand 3D curves and surface patches, and solve problems using vectors.
After reading the book, you should be able to refer to more challenging books with confidence and develop a greater insight into the design of computer graphics software.
Get to grips with mathematics fast ...
- Numbers
- Algebra
- Trigonometry
- Coordinate geometry
- Transforms
- Vectors
- Curves and surfaces
- Analytic geometry
Essential Mathematics for Computer Graphics fast
The book you will read once, and refer to over and over again!
Similar content being viewed by others
Keywords
Table of contents (11 chapters)
Authors and Affiliations
Bibliographic Information
Book Title: Essential Mathematics for Computer Graphics fast
Authors: John Vince
Series Title: Essential Series
DOI: https://doi.org/10.1007/978-1-4471-3685-9
Publisher: Springer London
-
eBook Packages: Springer Book Archive
Copyright Information: Springer-Verlag London 2001
eBook ISBN: 978-1-4471-3685-9Published: 29 June 2013
Series ISSN: 1439-975X
Edition Number: 1
Number of Pages: IX, 229
Topics: Computer Graphics, Math Applications in Computer Science