Overview
- Online Worlds" is a landmark publication about virtual worlds, exploring the cutting edge of social computing, and based on solid scientific research
- It is based on solid methodological approaches including participation observation ethnography, quantitative statistical analysis, laboratory experimentation, design studies, and others
- Virtual worlds are of increasing popular and scientific interest, and the breadth of this book will make it accessible to a wide audience
Part of the book series: Human–Computer Interaction Series (HCIS)
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Table of contents (23 chapters)
Keywords
About this book
Editors and Affiliations
Bibliographic Information
Book Title: Online Worlds: Convergence of the Real and the Virtual
Editors: William Sims Bainbridge
Series Title: Human–Computer Interaction Series
DOI: https://doi.org/10.1007/978-1-84882-825-4
Publisher: Springer London
eBook Packages: Computer Science, Computer Science (R0)
Copyright Information: Springer-Verlag London 2010
Softcover ISBN: 978-1-84882-824-7Published: 18 December 2009
eBook ISBN: 978-1-84882-825-4Published: 08 December 2009
Series ISSN: 1571-5035
Series E-ISSN: 2524-4477
Edition Number: 1
Number of Pages: VIII, 318
Number of Illustrations: 4 b/w illustrations, 4 illustrations in colour
Topics: User Interfaces and Human Computer Interaction, Computer Graphics, Computer Appl. in Social and Behavioral Sciences, Computers and Society, e-Commerce/e-business